Infinite Planetary Resources: Quality & Clusters, also for mods


Infinite resources with quality tiers, clustered yields and per-planet balance.

Content
a day ago
2.0
149
Environment Mining

i Mod Compability

15 days ago
(updated 15 days ago)

anyway you could make multiple configs to add ores and planets from other mods? (like in train announcements multi config) or even just one config for ores and planets?

or automatic ore detection? (like in mining drones 2 remastered)

love the idea, chame i cannot use it because its missing all other ores from other mods im using

2 days ago

Hello, I apologize for not responding sooner, I didn't think anyone would be interested in the modification.
At the moment, I can't say for sure that I'll be able to implement automatic selection, but I think I can make it happen.

2 days ago

I'll be working on the modification tomorrow and will try to implement automatic selection, I can't promise it will work, but if it does, I'll have to set some standard value for ores from other mods. This means people will have to manually enter the percentages that are playable for them; I'll set the base value to 100 percent.

2 days ago

I didn't think I would create it so quickly. Expect an update, and please report any bugs, as I'm afraid I can't protect you from them since the mod has been completely redesigned and calculates resources differently.

2 days ago

Resources will now be calculated differently. Go to the mod settings and you'll understand everything. There are settings for planets not included in the list. Unfortunately, this is a necessary decision. :(
(I ran tests and the ores were really added without any problems, they became infinite, but I can't guarantee the mod will work if resources are added in a more complicated way. I'm afraid the multipliers might not apply correctly, and then a patch for a specific mod will be needed.)

2 days ago

I will periodically check in and see what suggestions there might be for developing the modification.

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