Peace Mod deprecated

by cullyn

Completely removes enemies and allows alien artifacts to be mined instead. Updated to Factorio 0.12 by Secretchaos

Content
8 years ago
0.13.0 - 0.14.0
94
Enemies

i enemiesSpawn=true should force removeMilitaryTech=false

8 years ago

I would actually suggest combining the removeMilitaryTech and enemiesSpawn options into one option, maybe called notReallyPeacefulMode. (enemiesSpawn, removeMilitaryTech) = (true, true) is clearly a configuration error, and _ = (false, false) is a very peculiar way to play a "peaceful" game.

In any case, the mod should not allow an obviously wrong combination of settings.

8 years ago

I disagree. I removed the enemies, but I left the military tech tree in because I love (and need, as it turns out), the tank and the shotgun and the poison capsules, etc... to make my way through those pesky trees (since the flamethrower does a very bad job of it), also turrets make great cosmetic appliances, and of course, it's great to have power armor for the modules like night vision, personal roboport and the exoskeleton.

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