Particle Physics


On Aquilo you found what you needed to wield the nuclear forces. Retrace your steps and put it to use. Build particle accelerators to research the final technologies you will need to set out for the shattered planet.

Content
3 days ago
2.0
1.24K
Factorio: Space Age Icon Space Age Mod

i K2SO Compat - Research Data

4 days ago

Hello! Love this mod and am stoked to see some K2 compatability. However, looking through the code, it looks like there's no actual changes to the science to make it a "proper" tech card - IE no research data > tech card two step process, no use of blank tech cards in the tech card recipe, etc.

I'm unsure if you're aware, but I actually contributed a basic Particle Physics compatibility patch to XYRC's K2SO Enhancements mod: https://mods.factorio.com/mod/xy-k2so-enhancements. Obviously an official implementation in the Particle Physics mod itself is always more ideal, but feel free to take any of my Particle Physics related code / images from that mod to use in your mod itself. (Or if you want me to remake the tech card image to use the design you made, I can also do that for you).

I didn't include any of the recipe changes that you've made in the above compat patch, just the science pack > research data & tech card conversion. The Tl;Dr of the patch is that it converts the current science pack recipe into a research data recipe (no changes to ingredients, crafting conditions, etc.), and then adds a new recipe for the tech cards that uses the research data & blank tech cards, that can only be crafted in research servers.

3 days ago
(updated 3 days ago)

I wasn't aware of that compatibility mod. I was just going for basic integration to make the gameplay more consistent with k2so, and it looks like you went further. I'll take a look at that mod and decide what to do next.

I would prefer to rely on your contribution to the compatibility mod for k2-related graphics. I didn't put any graphics from k2 into this mod because of license compatibility.

3 days ago

The research data recipe looks reasonable. I don't want to put the graphics into this mod, so I reverted my tech card changes and I made sure that it works with or without xyrc.

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