Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Mods introducing new content into the game.
Version: 1.1.6 Compatibility: - Added bobs warfare pierce and plasma to mending and reinforced walls and gates Bugfixes: - Mod setting for disabling vehicles now works with Krastorio
Version: 1.1.5 Bugfixes: - Fixed mushroom cloud and fixed better artillery sounds compatibility
Version: 1.1.4 Date: 18. 02. 2022 Contribution: - Locale for KO from x2605 Tweaks: - Reduced advanced laser energy consumption by 55% - Increased advanced laser cooldown by 200% - Increased nuclear train consumption by 1000% - Increased advanced tank health by 1000 HP - Increased nuclear tank health by 2500 HP - Decreased nuclear tank consumption by 50% - Decreased advanced car consumption by 33% - Decreased nuclear car consumption by 33% - Increased nuclear train top speed by 10% - Changed license to GPLv3 Bugfixes: - Fixed toxic launcher ammo not doing damage - Fixed Krastorio 2 overriding nuclear car and tank fuel type
Version: 1.1.3 Date: 16. 01. 2022 Bugfixes: - Fixed infinite technologies requiring 1 science pack for first level of infinite tech
Version: 1.1.2 Date: 28. 12. 2021 Bugfixes: - Corrected chinese locale duplicate key artillery remote
Version: 1.1.1 Date: 05. 09. 2021 Contributions: - PlexPt has provided a Chinese locale Tweaks: - Increased HE artillery shell damage by ~15% - Changed behavior for incendiary and bio artillery shells to allow for damage scaling effect from research. Bugfixes: - Incendiary and Bio artillery shells not scaling with damage research - Fixed naplam not showing fire stats in tooltip window
Version: 1.1.0 Date: 05. 09. 2021 Contributions: - moolex fixed unchecking use equipment breaking on lite artillery technology Tweaks: - Nuclear landmines no longer hurt the same force that laid them (Thanks Necrobotic) - Increased advCar consumption by 3x, lowered top speed, and set emissions to 15 minute - Increased advTank consumption by 2x, lowered top speed, and set emissions to 20 minute - Increased nuclearTank consumption by 5x, lowered top speed, and set emissions to 30 minute - Increased nuclearCar consumption by 3x, lowered top speed, and set emissions to 20 minute - Reduced mortar cooldown by %50 - Increased the rate that mending wall events are processed to every 5 ticks
Version: 1.0.9 Date: 24. 04. 2021 Integrations: - When RPGSystem is active the health research from Rampant arsenal is hidden Tweaks: - Increased rocket turrets minimum ranges by 5 and max range by 2 - Reduced shotgun turret damage bonus by 50% - Increased min range on capsule turret by 5 and max range by 3 Bugfixes: - Added check for artillery sound changes
Version: 1.0.8 Date: 17. 04. 2021 Contributions: - MakaronP has provided an bugfix for the updated RU locale
Version: 1.0.7 Date: 16. 04. 2021 Contributions: - Astorin has provided an updated RU locale
Version: 1.0.6 Date: 10. 04. 2021 Improvements: - Added light artillery that shoots launcher ammo that is modeled after an artillery turret with remote Migration: - Fuel emission multipliers moved to Rampant Industry Tweaks: - Shotgun turret range reduced by 29% - Reverted nuclear cell to vanilla stack size - Capsule turret damage bonus reduced by 50% - Increased breaking power for advanced and nuclear car and tank - Reduced nuclear tank speed by x4 - Increased nuclear tank fuel consumption by x3 - Increased nuclear car fuel consumption by x6.6 - Increased nuclear car fuel consumption by x3.33
Version: 1.0.5 Date: 28. 03. 2021 Bugfixes: - Fixed nuclear generator not working in spidertron
Version: 1.0.4 Date: 28. 02. 2021 Bugfixes: - Fixed air filter entity description - Fixed speed capsule effect description
Version: 1.0.3 Date: 07. 02. 2021 Bugfixes: - Added increased healing capsule to 300 health recovery - Fixed throw/consume tooltip missing on capsules and grenades - Fixed missing throw sound for capsules
Version: 1.0.2 Date: 07. 12. 2020 Bugfixes: - Added Gate technology prerequisite to regenerating and reinforced walls and gates technology - Fixed hide vanilla technologies not correctly disabling
Version: 1.0.1 Date: 28. 11. 2020 Improvements: - Added settings to toggle all equipment, vehicles, rifle turret, and additional ammo types on and off - Added setting to use vanilla damage technologies - Updated for factorio 1.1 Bugfixes: - Fixed technology icons - Fixed shield build position Warning: - Moved oil generator, advanced lab, advanced accumulator, and large storage tank to another mod
Version: 1.0.0 Date: 06. 9. 2020 Contributions: - cerafim1 has provided a ru locale Improvements: - Added acid thrower - Added destroy decoratives to explosive weapons and invoke tile-trigger Optimizations: - Mending wall and gate should now be usable without FPS or UPS issues Tweaks: - Changed infinite tech provided by Rampant Arsenal to arithmetic instead of geometric cost - Changed refined flammables infinite tech to follow pattern of other infinite techs - Reduced atomic landmine trigger radius to 5 - Reduced capsule launcher landmines arming time to 60 ticks - Increased mining time on cannon, rapid cannon, and adv flamethrower - Increased recipe time on cannon (+10s), rapid cannon(+5s), and shotgun(+8s) - Removed extra explosions effects on HE shell and rockets - Removed supported mods from info.json, left the support logic in the mod. - Decreased advanced lab module slots to 2 - Increased advanced lab power drain to 1.75MW Bugfixes: - Fixed atomic artillery shell shockwave - Fixed vehicle weapon icons - Fixed rocket tail before behind cloud - Fixed atomic landmine shockwave
Version: 0.18.9 Date: 24. 4. 2020 Improvements: - Added color tint to building item icons Bugfixes: - Fixed storage tank potentially getting next_upgrade - Fixed rocket launcher MKII icon
Version: 0.18.8 Date: 24. 4. 2020 Bugfixes: - Fixed next_upgrade bounding box error on large storage tank
Version: 0.18.7 Date: 11. 4. 2020 Bugfixes: - Fixed nuclear power armor MK3 not showing armored character sprite - Fixed large tank storage size
Version: 0.18.6 Date: 11. 4. 2020 Bugfixes: - Fixed Napalm icon - Fixed large storage tank filling guage
Version: 0.18.5 Date: 28. 3. 2020 Improvements: - Added an advanced lab + technology with a setting to enable/disable - Added an large storage tank + technology with a setting to enable/disable - Reworked mending wall and gate frequency, duration, amount, and cooldown - Lowered medic turret warmup to be 100 ticks - Increased medic turret cooldown to 1340 ticks - Decreased medic turret health per action to 20 - Doubled medic turret cloud action cooldown to 60 - Increased medic ammo magazine size to 25 - Added new sounds to ammo, fluid, and electric turrets Bugfixes: - Fixed bullet trials compatibility (WarStalkerR) - Changed vanilla damage technologies to hidden instead of disabled - Fixed 0.18.18 factorio changes Framework: - Removed colliding projectiles settings - Separated Yuoki Tani graphics to dedicated folder - License changed to CC 4.0 BY-NC
Version: 0.18.3 Date: 22. 3. 2020 Tweaks: - Reverted mending gate/wall cloud durations
Version: 0.18.2 Date: 22. 3. 2020 Tweaks: - Fixed oil burner pollution amount being lower than vanilla boiler (35 pollution/m) - Updated cloud animation - Increased all cloud durations to be more inline with vanilla poison capsule duration - Changed the incendiary artillery to create fire in general area without targets needed - Moved tank turret forward on adv and nuclear tanks Bugfixes: - Tank not loading in factorio 0.18.16 (YenRaven)
Version: 0.18.1 Date: 13. 3. 2020 Tweaks: - Changed mortar and capsule launcher projectile graphic - Show wall and gate resistances Bugfixes: - Fixed minigun firing while not being in range - Defender and destroyer launcher ammo no longer follows player - Reduced mortar bonus damage to 25% - Fixed launcher ammo tooltips - advanced and nuclear vehicles not being immune to rocks - adjusted vehicle volume to vanilla levels - Fixed vehicle weapon icons - Fixed vehicle on damage effects - Fixed wall and gate on damage effects - Fixed artillery scorchmark to big version
Version: 0.18.0 Date: 2. 2. 2020 Improvements: - Settings toggle for infinite technologies to enable or disable them - Added on hit effects and added laser glows Tweaks: - Reduce personnal cannon explosion count - Increased Advanced Laser drain to 240kW - Increased lightning turret drain to 125kW - Increased oil generator emissions to 15 - Switched Lightning turret back to beam sprite - Lightning turret now effects trees - Reduced explosions from personal cannon defense - Reduced range of personal lightning defense to 20 - Reduced AOE radius for personal cannon defense to 2 - Change AOE from personal cannon to only effect enemies - Removed min range on personal cannon defense - Reduced uranium magazine and shotgun to 26 damage - Increased incendiary, HE, and bio to 2 physical and 22 elemental - Reduced incendiary landmine AOE radius to 6 - Reduced HE landmine AOE damage to 2000 - Increased all fire durations by 5 seconds - Increased all "fire increase life" durations by 1.5 seconds - Landmines AOE no longer affects same force - Reduced landmine trigger radius to 2.5 (nuclear landmine is 7) - Normalized AOE Radius on cannons, grenades, capsules, rockets, artillery - Reduced damage on explosive uranium cannon shells - Reduced AOE radius on HE artillery shells - Added fire generation to incendiary artillery shells Bugfixes: - Fixed lightning turret not dealing damage - Fixed advanced solar panel and accumulator corpse size - Fixed grenades in tech tree not requiring military-2 - Fixed infinite science not having space-science-pack prerequisite - Fixed HE landmine trigger radius - Fixed 0.18 breaking changes
Version: 0.17.18 Date: 6. 10. 2019 Tweaks: - Added utility science pack to rapid cannon technology - Increased cannon turret 2 science pack count to 400 - Increased cannon turret 1 science pack count to 250 - Increased capsule turret science pack count to 250 Bugfixes: - Fixed rapid rocket and rapid cannon tech prerequisites
Version: 0.17.16 Date: 5. 28. 2019 Improvements: - Returned to individual technologies for the different damage types Tweaks: - Added entity flag for drones working in automatic mode on the cargo wagon for trains - Decreased crude oil flamethrower damage modifier to 0.8 - Decreased heavy oil flamethrower damage modifier to 1.0 - Increased cannon and rapid cannon turret size by 50% - Added impact resistance to turrets - Added tank sound to cannon, rapid cannon, and capsule turrets - Added mod setting for re-enabling the vanilla damage bonuses - Increased flamethrower-2 to need refined flammables 4 - Increased minimum science for damage increase technologies to be 150 science packs - Doubled science cost for turrets 2 and lightning turrets - Decreased personal cannon equipment requirement to cannon shell damage 4 - Decreased personal lightning equipment requirement to energy weapons damage 3 - Decreased he cannon shell AOE damage to 800 - Increased bonus damage for landmines by ~%10 per tech - Increased bonus damage for capsule launcher ammo by ~%10 per tech - Increased bonus damage for rockets final infinite tech to %50 - Increased bonus damage for cannon final infinite tech to %50 - Increased bonus damage for bullet based turrets final infinite tech to %80 - Increased bonus damage for shotgun shells and shotgun turret infinite tech by ~%10 for lvl 1,2,3,5,6,7 - Increased bonus damage for flamethrower turrets final infinite tech to %50 Bugfixes: - Fixed broken nuclear artillery shells due to game engine update - Fixed mending and reinforced walls and gates not correctly getting resistances
Version: 0.17.15 Date: 5. 3. 2019 Tweaks: - Added projectile lead targeting to shotgun, capsule launcher, cannon, rapid cannon, and advanced flamethrower turrets - Increased rocket turret cooldown to 300
Version: 0.17.14 Date: 5. 2. 2019 Tweaks: - Added mod setting to toggle if nuclear generator equipment consumes uranium cells - Increased oil generator output to 16MW - Doubled oil generator size - Increased oil generator emissions per minute to 6 - Increased oil generator cost 2 chemical plants, 2 steel furnace, 40 electronic circuits, 30 copper plates - Slightly lightened the oil generator color Bugfixes: - Fixed 0.17.35 changes - Fixed emissions_per_minute - Fixed Power armor research change - Fixed player entity renamed
Version: 0.17.13 Date: 4. 27. 2019 Improvements: - Added advanced beam turret Tweaks: - Changed lightning turret to an AOE projectile due the line beam attacks not working properly - Increased cannon and rapid cannon min range to 12 - Increased gun turret mk2 range to 24 - Added new advanced beam turret research - Added advanced beam turret research to prerequisite to advanced laser turret 3 - Changed rocket and lightning turret to be a square collision box - Added bobs power armor 3, 4, 5 to allow nuclear generator equipment
Version: 0.17.12 Date: 4. 21. 2019 Tweaks: - Readded min range and project creation for advanced laser when non colliding mod settings is checked - Set non colliding advanced laser projectile by default to checked - Increased capsule launcher turret cooldown to 450 - Reduced capsule launcher turren damage modifier to 1.5 Bugfixes: - Fixed skewed damage values due to migration, by invoking tech effect reset - Fixed update_next on advanced accumulator and solar panel - Fixed minable on advanced accumulator and solar panel - Fixed adv and nuclear car and tank remaining bobs vehicle equipment integration - Fixed advance accumulator research locale name
Version: 0.17.11 Date: 4. 20. 2019 Bugfixes: - Fixed vanilla shotgun and cannon shells not being including in the colliding setting
Version: 0.17.10 Date: 4. 14. 2019 Improvements: - Added an advanced solar panel that is x16 the size of normal with 50% more output than x16 normal solar panels. Can be toggled off in mod settings. - Added an advanced accumulator that is x9 the size of normal with 50% more output than x9 normal accumulators. Can be toggled off in mod settings. - Added mod settings to allow shotgun, cannon, and advanced laser projectiles to not collide with player walls. (shotgun and cannon on by default) Tweaks: - Removed armor mk3 durability - Fixed adv and nuclear car (2,3) and tank (3,4) emissions - Increased shotgun turret research cost to 60 and time to 20 - Reduced incendiary rocket AOE radius to 6 - Reduced he rocket AOE radius to 8 - Reduced bio rocket AOE radius to 5 - Reduced advanced laser health to 2000 - Reduced slowdown capsule launcher ammo AOE to 10 - Reduced grenade capsule launcher ammo AOE to 6 - Reduced bio grenade capsule launcher ammo AOE to 5 - Reduced he grenade capsule launcher ammo AOE to 7 - Reduced incendiary grenade capsule launcher ammo AOE to 6 - Reduced cannon turret health to 2500 - Reduced cannon turret damage modifier to 1.5 - Reduced rapid cannon turret health to 2000 - Reduced advanced flamethrower turret health to 3000 - Reduced shotgun turret health to 1000 - Reduced he cannon shell AOE to 6 - Reduced explosive uranium cannon shell AOE to 7.44
Version: 0.17.9 Date: 4. 14. 2019 Bugfixes: - Fixed recipe migration
Version: 0.17.8 Date: 4. 11. 2019 Tweaks: - Changed Oil Burner efficiency to 100% - Increased Oil Burner power output to 7.5MW - Reduced napalm fuel value to 0.85MJ - Reduced emissions of naplam to 2.5 - Increased light oil fuel value to 0.95MJ - Reduced emissions of light oil to 1.5 - Reduced crude oil fuel value to 0.45MJ - Increased heavy oil fuel value to 0.57MJ - Reduced petroleum oil fuel value to 1.1MJ
Version: 0.17.7 Date: 4. 08. 2019 Improvements: - Added support for the nuclear generator equipment in the mods Power Armor MK3 & 4 by request Bugfixes: - Fixed naming convention with recipes - Fixed ghostless landmines not being hidden
Version: 0.17.6 Date: 4. 06. 2019 Tweaks: - Added resistances to mk2 gun turret, rocket turrets, capsule turret, adv flamethrower, laser turrets, cannon, and shotgun turret - Normalized all cannons and cannon projectiles to range 34 - Normalized all vehicle launchers to range 45 - Normalized all shotgun and shotgun projectiles to range 22 (except the first level shotgun ammo) - Increased all combot robots base damage by x2 - Added laser resistance to tanks and cars - Changed shotgun turret to use the same min range and projectile creation distance as the cannon turret - Removed cluster effect from incendiary landmine launcher - Reduced grenade launcher AoE by 1 - Reduced HE grenade launcher AoE by 5 - Reduced HE shell AoE by 6 - Reduced HE grenade AoE by 3 - Reduced HE cannon shell AoE by 5 - Reduced HE rocket AoE by 6 - Reduced HE landmine AoE by 5 - Reduced HE shell AoE damage by 500 - Increased HE shell point damage by 600 - Reduced Incendiary rocket AoE by 2 - Reduced Incendiary cannon shell damage by 200 - Reduced Bio cannon shell damage by 200 - Reduced Bio grenade launcher AoE by 3 - Reduced Bio rocket AoE by 4 - Reduced Bio and incendiary grenade AoE by 1 - Reduced Bio landmine AoE by 2 - Reduced Advanced car machine gun range by 1 - Increased Advanced car flamethrower range by 3 - Reduced Nuclear car machine gun range by 1 - Reduced Advanced tank gun range by 2 - Reduced Advanced tank flamethrower range by 3 - Reduced Nuclear tank machine gun range by 3 - Increased Nuclear tank flamethrower range by 5 - Increased Nuclear tank rocket range by 10 Bugfixes: - Added armored vehicle equipment to vehicles - Fixed bio rocket creating a cloud for every unit that it hits - Fixed bio capsule launcher creating a cloud for every unit that it hits - Fixed bio landmine creating a cloud for every unit that it hits - Fixed incendiary shotgun ammo in the shotgun turret being a beam - Fixed bio, incendiary, he shotgun bullet colors
Version: 0.17.5 Date: 3. 22. 2019 Tweaks: - Softened colors for landmines, train, cars, tanks
Version: 0.17.4 Date: 3. 14. 2019 Bugfixes: - Fixed emissions to emissions_per_second_per_watt upcoming factorio change
Version: 0.17.3 Date: 3. 12. 2019 Tweaks: - Increased HE artillery shell damage by 2000 - Increased Incendiary cannon shell damage by 400 - Increased AOE of HE cannon shell by 4 - Increased HE cannon shell damage by 700 - Increased Bio cannon shell damage by 400 - Changed Bio cannon shell from sticker to cloud + sticker - Increased damage of uranium cannon shell and explosive uranium cannon shell from 2x to 3x - Increased advanced laser range from 40 to 42 - Increased AOE of grenade launcher ammo by 1.5 - Increased AOE of bio grenade launcher ammo by 2.5 - Changed Bio grenade launcher ammo from sticker to cloud + sticker - Increased AOE of HE grenade launcher ammo by 4.5 - Increased HE grenade launcher ammo damage by 225 - Added flames to Incendiary grenade launcher ammo - Increased AOE of Incendiary grenade launcher ammo by 3.5 - Increased Cluster grenade launcher ammo cluster count by 2 - Decreased recipe cost for landmine launcher ammo from 4 mines to 1 on incendiary, HE, and bio - Increased Capsule Grenade launcher range from 38 to 47 - Increased Big toxic cloud duration by 160 - Increased Big toxic cloud damage from 110 to 400 - Increased artillery fire cloud duration by 100 - Increased toxic cloud duration by 120 - Added breaths air for toxic cloud affect - Increased toxic cloud damage from 80 to 300 - Added flames to incendiary grenade - Added toxic cloud to bio grenade - Increased mortar range from 30 to 45 - Increased rocket launcher mkII range from 27 to 40 - Increased Uranium Shotgun ammo piercing damage from 50 to 250 - Increased Uranium Shotgun ammo damage from 20 to 38 - Increased Incendiary Shotgun ammo damage by 8 - Increased Incendiary magazine ammo damage by 6 - Increased HE Shotgun ammo damage by 8 - Increased HE magazine ammo damage by 6 - Increased Bio Shotgun ammo damage by 8 - Increased Bio magazine ammo damage by 6 - Increased Uranium magazine ammo damage from 24 to 32 - Added toxic cloud to bio landmine - Increased HE landmine direct damage by 3250 and area damage by 1550 - Increased AOE of HE landmine by 3 - Increased Pushback of HE landmine by 1 - Decreased HE landmine recipe from 5 explosive to 4 - Nerfed landmine stun ability now only slows by 30% for 3 seconds - Increased Incendiary rocket ammo damage by 200 - Increased AOE of HE rocket by 4 - Increased HE rocket ammo damage by 400 - Added toxic cloud to bio rocket ammo - Increased Bio rocket ammo damage by 200 - Increased small toxic sticker damage by 10 and add a movement slowdown 5% - Increased bullet toxic sticker damage by 3 and add a movement slowdown 5% - Increased toxic sticker damage by 12 and add a movement slowdown 8% - Increased big toxic sticker damage by 12 and add a movement slowdown 13% and 240 to 360 duration - Increased paralysis sticker duration from 50 to 60 - Increased duration of small fire from 60 to 120 - Removed armor durability Bugfixes: - Fixed cluster grenade launcher ammo not doing anything - Fixed wall coloring
Version: 0.17.2 Date: 3. 09. 2019 Tweaks: - Increased advanced laser damage by 900 - Increased advanced laser range from 40 to 42 - Increased advanced laser min range from 7 to 13 - Increased advanced laser projectile creation distance from 10 to 13
Version: 0.17.1 Date: 2. 28. 2019 Bugfixes: - Fixed asset typo
Version: 0.17.0 Date: 2. 27. 2019 Tweaks: - Removed belt immunity equipment for vanilla - Changed rocket-damage research into stronger-explosive research - Changed bullet-damage research into physical damage research - Changed flamethrower-damage research into refined-flammables research - Changed science pack 1 into automation science pack - Changed science pack 2 into logistic science pack - Changed science pack 3 into chemical science pack - Changed high-tech pack into utility science pack - Removed landmine infinite damage technology for vanilla - Added car acid resistance 20% - Moved Physical Projectile gun turret damage into separate research - Readded turret specific damage researches - Added thumbnail
Version: 0.16.16 Date: 3. 2. 2019 Bugfixes: - Fixed rifle turret damage locale
Version: 0.16.15 Date: 2. 18. 2019 Bugfixes: - Fixed Toxic capsule affecting non-breathing things - Fixed handheld flamethrower arc with naplam
Version: 0.16.14 Date: 2. 13. 2019 Improvements: - Hide ghostless landmines in bonus gui screen
Version: 0.16.13 Date: 2. 13. 2019 Improvements: - Removed capsule launcher landmine ammo from creating ghosts
Version: 0.16.12 Date: 2. 8. 2019 Improvements: - Removed restriction on reactive mending wall and gate cloud limit, replaced with 25% of happening on damage Tweaks: - Decreased rotation speed on advanced laser turret from 0.015 to 0.002 - Decreased rotation speed on advanced flamethrower turret from 0.015 to 0.002 - Decreased rotation speed on lightning turret from 0.015 to 0.010 - Decreased rotation speed on cannon from 0.007 to 0.005 - Decreased rotation speed on rapid cannon from 0.007 to 0.006 - Decreased rotation speed on capsule launcher from 0.007 to 0.004 - Decreased rotation speed on rocket turret from 0.007 to 0.002 - Decreased rotation speed on rapid rocket turret from 0.007 to 0.005 - Increased advanced flamethrower consumption from 0.8 to 2.2 - Decreased advanced flamethrower attack channel width from 20 to 10 - Increased range of capsule launcher from 32 to 38 - Increased range of rocket turret from 45 to 50 - Increased range of rapid rocket turret from 35 to 40 - Increased min range from 6 to 15 for advanced flamethrower - Added min range to rapid rocket launcher of 15 - Added min range to capsule launcher of 15 - Added min range to rocket launcher of 15 - Locked area of fire to 108 degrees for rocket launcher - Locked area of fire to 108 degrees for capsule launcher - Locked area of fire to 108 degrees for rapid rocket launcher - Cut the cost of reinforced walls by %50 - Increased reinforced walls and gates physical resistance from 3 to 6 decrease - Increased reinforced walls and gates impact resistance from 70 to 80% - Increased reinforced walls and gates explosion resistance from 50 to 60% - Increased reinforced walls and gates explosion resistance from 10 to 20 decrease - Increased reinforced walls and gates electric resistance from 50 to 60% - Increased reinforced walls and gates poison resistance from 50 to 60% - Increased mend wall proc interval from 50 to 175 - Increased mend wall duration from 500 to 3000 - Decreased mend wall heal amount per interval from -80 to -7 Bugfixes: - Fixed advanced flamethrower projectiles arc - Fixed walls not having acid resistance (basic 15%, mend 30%, reinforced 70%)
Version: 0.16.11 Date: 2. 8. 2019 Bugfixes: - Fixed advanced tank and nuclear tank collision box so that you can get out of the tank regardless of orientation - Fixed gun barrel length advanced tank, nuclear tank, advanced car, nuclear car
Version: 0.16.10 Date: 2. 7. 2019 Improvements: - Added support for bobs vehicle equipment in Rampant Arsenal vehicles - Added Portable nuclear generator for use in Power Armor Mk3 and nuclear vehicles - Added movement equipment to locomotive and nuclear locomotive. - Added a small script to help clean up landmine ghosts when the capsule launcher shoots into an area with landmine ghosts Tweaks: - Increased incendiary land mine trigger range from 2.5 to 3.5 - Increased he land mine trigger range from 2.5 to 7.5 - Increased bio land mine trigger range from 2.5 to 5.5 - Reduced he land mine capsule to only deploy a single landmine - Reduced bio land mine capsule to only deploy a single landmine - Reduced incendiary land mine to deploy 3 instead of 4 landmine
Version: 0.16.9 Date: 4. 11. 2018 Bugfixes: - Fixed oil generator input-output value on opposite end of entity
Version: 0.16.8 Date: 17. 6. 2018 Bugfixes: - Fixed Battery equipment 2 to 3 for technology naming - Changed expensive recipes versions from 2 to 1.5 to rounded down of normal recipe cost
Version: 0.16.7 Date: 9. 6. 2018 Features: - Added a stronger tank and a nuclear option that uses uranium fuel cells both have equipment grids - Added a stronger car and a nuclear option that uses uranium fuel cells both have equipment grids - Added a nuclear train that uses uranium fuel cells that has an equipment grid - Added Oil burner for generating electricity from oils - All Equipment grids share equipment, mobility based equipment is disabled when appropriate - Added Belt Immunity Equipment - Added Power Armor Mk 3 - Added Reinforced concrete walls and gates - Added tier 3 generator, battery, shield - Added Personal defense cannon, shotgun, lightning, bullets, and slowing equipment - Added infinite tech for increasing player health Tweaks: - Increased Gun Turrets 2 from 75 science to 250 science - Added (Fuel value, emission multipler) to: Light oil (0.75MJ, 2), Crude Oil (1.15MJ, 4), Heavy Oil (0.5MJ, 3), Petroleum-gas (1.75MJ, 1.5), Napalm (1.25MJ, 4.5) - Added stats to uranium fuel cell (150% acceleration, 110% top speed, 3 emissions multipler) - Added emission multiplier to solid fuel 0.75, rocket-fuel 1.5, coal 2, nuclear-fuel 4 - Added 8x8 equipment grid to car, cargo-wagon, fluid-wagon - Added 10x10 equipment grid to tank - Added 12x12 equipment grid to locomotive - Added 16x16 equipment grid to artillery-wagon - Increased nuclear fuel stack size from 1 to 10 - Changed ammo category of personal laser and discharge defense so they get laser damage and speed bonuses - Added electric, posion, laser resistance on modular armor, power armor, and power armor mk2 - Increased power armor mk2 acid resistance (decrease, percent) from (10, 40) to (15, 50) - Added posion and electric resistance to wall, gate, mending wall, and mending gate - Changed battery to accumulator and advanced circuit to processing unit in advanced laser recipe - Changed mending gate recipe to mending wall and advanced circuits from gate and repair-capsule - Decreased wall and gate laser resistance from 70 percent to 30 - Fixed mending wall and gate build order in GUI - Increased equipment solar panel equipment from 10kW to 30kW
Version: 0.16.6 Date: 3. 6. 2018 Bugfixes: - Fixed bio artillery shell having having 100 ammo per item - Fixed landmine stack count
Version: 0.16.5 Date: 1. 6. 2018 Features: - Added tier 0 turret for before first turret research - Added Reactive Healing Walls and gates that when they take damage emit a repair cloud for themselves and immediate neighbors
Version: 0.16.4 Date: 31. 5. 2018 Bugfixes: - Upgraded Rocket Launcher icon and ammo type fix - Actually updated advanced flamethrower turret fluid consumption to 12/s
Version: 0.16.3 Date: 26. 5. 2018 Features: - Added mortar for mobile capsule launching - Added launcher capsule damage into grenade damage technology - Added capsule launcher damage technology - Added Health Capsule for healing - Added Repair Capsule for AoE repair - Added Speed Boost Capsule for faster earlier game movement - Added Minigun with a slight damage bump and range over submachinegun - Added Napalm liquid for flamethrower turret upgraded liquid - Added Launcher Capsules for all new capsules - Added High Explosives landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells - Added Incendiary landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells - Added Bio landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells - Added Nuclear landmines, and artillery shells - Added Upgraded gun turret for extending the life of bullet turrets - Added Medic Turret for healing around the turret when enemies are present - Added High Explosives technology branch - Added Regeneration technology branch - Added Incendiary technology branch - Added Bio technology branch - Added Upgraded Rocket launcher with a slight damage bump and range Improvements: - reworked grenade and cluster grenade laucher ammo Tweaks: - Increased Cluster Grenades total damage from 245 to 1575 - Doubled uranium cannon shells damage - Increased explosive uranium cannon shell area from 4.5 to 8.5 - Increased advanced flamethrower turret fluid consumption from 9/s to 12/s - Increased shotgun turret range from 18 to 20 - Increased capsule turret range from 30 to 32 - Increased capsule turret damage modifier from 100% to 300% - Increased capsule turret cooldown from 150 to 350 - Moved Slowdown and poison capsule from Military-3 to Military-2 - Moved Piercing shotgun shells from Military-4 to Military-3
Version: 0.16.2 Date: 25. 5. 2018 Improvements: - Added landmine damage technology - Added artillery damage technology - Added artillery shell damage technology Tweaks: - Shotgun turret tech now requires military-1 - Increased lightning tower damage from base 20 to 180 - Increased advanced laser power requirement from 80MW to 700MW - Increased advanced laser cooldown from 120 to 240 - Increased advanced laser drain from 75kW to 150kW Bugfixes: - Fixed prerequisites for shotgun damage from cannon to shotgun turret
Version: 0.16.1 Date: 25. 5. 2018 Bugfixes: - Fixed missing setting error
Version: 0.16.0 Date: 25. 5. 2018 Changes: - Initial Release