Requester chests consume too many UPS, the game starts freezing if you place 30-50 chests with filters
UPD: Changing mod settings does not affect performance. Perhaps it is worth changing the logic of requests and delivery at the code level
Hrm, I'll take a look at this. I had some ideas about only checking a certain number of chests per update that sounds like it might be required, but I didn't think it'd be that bad with that few chests.
There are some performance improvements in the latest version, including a new setting to not render deliveries which saves a lot of performance if you have a lot and don't mind not seeing them. I'll continue to look for more as I work on the mod.
Update 0.2.3 fixed the problem, the consumption of game resources by mod has been significantly reduced, the game time usage with 250 active requester chests is 0.03 - 0.06