Mod summary
Ever thought space platforms are too much of an hassle? Did you only want foundry, electromagnetic plant, new Gleba fruit mechanics? This is the mod for you.
This mod removes all planets and even space platform(thus space science), and make their resources be craftable from nauvis resources. You could call it space age at home, the Factorio 2.0 not space age.
Key changes
- Holmium, Tungsten/Calcite, Lithium, Promethium science, Gleba fruits now can be acquired within nauvis. They have new recipes that can be made in Chemical plant.
- Space and rocket, is removed from the game, consequently, no researches require space science.
- Any research that required space science before, now requires double the science (besides infinite researches)
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Vulcanus, Fulgora, Gleba now only require bare minimum tech for them to operate. For example, Lubricant/Concrete/Electric engine for Big mining drill, etc.
- Gleba should mostly be available at green science stage.
- Vulcanus, Fulgora requires blue science.
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Promethium science now requires x1 biter egg, x1 quantum processor, and x4 of rocket fuel/Low density strucuture/Processing units.
- This is to mimic the rocket launching behavior, and to significantly increase quantum processor cost (by x10).
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Currently proposed goal if the mod is to research Escape from nauvis, which requires 100k promethium science. I know it's not interesting!
Note / Future plans
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Mod will definitely conflict with a lot of mods, especially if they change recipe/tech.
- My actual first mod, with majority of codes beside recipe and tech directly forked from an already existing mod.
- Currently meant to be only played as a standalone mod, besides QoL mods.
- If supposedly-should-not-conflict should conflict, please let me know. I'll pay more attention to it if this mod by any chance, gains any popularity.
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Likely much easier than vanilla Space Age at the moment.
- Setting up full Gleba setup will basically net you infinite resources, just like how it would in actual Gleba.
- Earlier Foundry, Electromagnetic plants will boost your factory.
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Difficulty/Balance adjustment is possible in the future, if there seems to be enough demand. I have some simple plans/ideas at the moment
- Allowing new playstyle IMO is a big plus. However, new playstyle doesn't necessarily mean stronger, thus the new building scould be weakened, especially in the early stages.
- If iron/copper ore smelting was heavily nerfed to counteract its productivity and can be recovered back with later research, foundry would be less broken.
- Gleba fruits could have significantly less return per tree, until later research.
- However difficulty is what players can also decide to adjust - just ramp up pollution and biter nests, or even add something like rampent biters, to make it more challenging.
Credits
Many codes were directly brought from Only Nauvis Mod, especially to remove surface limitations, and removing planets.