No More Trigger Technologies


Removes all trigger technologies from the game, for an experience more like 1.1

Tweaks
a month ago
2.0
149

g Some Issues

15 days ago

I have noticed a number of modded recipes not being moved off of their given trigger techs, examples include decayed uranium fuel cells from the Fulgora Extended mod not being moved off of the recycler trigger tech and onto the Fulgora discovery tech with the recyclers themselves. if this is an issue that should be brought up with the Extended mod creator instead, just let me know and ill bring it up with them.

15 days ago

The problem is that the trigger technology unlock movement is done automatically, and it has no way to tell how to move said unlocks if the trigger tech depends on multiple other technologies. There's no way to automatically tell which of the prerequisites the unlocks should go to. I suppose in that case i should leave the trigger technology in the game. But outside of explicit compatibility, I won't have an easy fix.

14 days ago

Ill probably just have to console command things in has they come up, not my first rodeo having to manually fix mod incompatibilities

14 days ago

If you let me know which techs specifically are breaking I can look into it. It's not a terribly difficult fix, but can be annoying to find the gaps that need fixed.

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