Prevents instant build of entities. Instead, they will be built over time.
Small changes concerning balance, gameplay, or graphics.
Play it your way.
can you share the part of the code that disables entities? Seems useful is all.
Sure, here ya go:
-- Deactivate the entity entity.active = false entity.operable = false -- Change the force of this entity to the neutral force, so it won't be repaired by robots entity.force = game.forces.neutral
thanks