No Alerts deprecated


Removes game alerts on game creation, allowing you to play the game "blind". Recommend learning how to set up your own alarm systems, as well as reading the full description.

4 years ago
0.18
9
Owner:
WorstWizard
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
4 years ago
Latest Version:
1.0.1 (4 years ago)
Factorio version:
0.18
Downloaded by:
9 users

Gives options to disable the various game alerts in the game. It only activates on creation of a new savegame, and is disabled by default! Go into Mod Settings on game creation to enable it. This is merely a convenience mod, it just automates running certain console commands at the start of a new game.
Almost certainly does nothing on multiplayer, but I'm too lazy to test that.

Doesn't do anything you can't do or undo yourself with console commands, check out https://wiki.factorio.com/Alerts for details.

Everything done by the mod can be undone (or done manually) mid-way through a playthrough by running

/alerts enable <insert one of the below alert types>

For convenience I split them into three categories:

Combat:

  • entity_under_attack
  • entity_destroyed
  • turret_fire

Utility:

  • not_enough_construction_robots
  • no_material_for_construction
  • not_enough_repair_packs
  • no_storage
  • train_out_of_fuel
  • fluid_mixing

Custom:

  • custom

1.0.1:
- First mod, messed up, the extracted folder had the wrong name compared to the actual version. I just renamed it and changed the mod version accordingly, it will work now with no manual rename necessary.