Gives options to disable the various game alerts in the game. It only activates on creation of a new savegame, and is disabled by default! Go into Mod Settings on game creation to enable it. This is merely a convenience mod, it just automates running certain console commands at the start of a new game.
Almost certainly does nothing on multiplayer, but I'm too lazy to test that.
Doesn't do anything you can't do or undo yourself with console commands, check out https://wiki.factorio.com/Alerts for details.
Everything done by the mod can be undone (or done manually) mid-way through a playthrough by running
/alerts enable <insert one of the below alert types>
For convenience I split them into three categories:
Combat:
- entity_under_attack
- entity_destroyed
- turret_fire
Utility:
- not_enough_construction_robots
- no_material_for_construction
- not_enough_repair_packs
- no_storage
- train_out_of_fuel
- fluid_mixing
Custom:
- custom
1.0.1:
- First mod, messed up, the extracted folder had the wrong name compared to the actual version. I just renamed it and changed the mod version accordingly, it will work now with no manual rename necessary.