NiceFill

by staviq

Landfill has the same texture as the surrounding tiles, instead of the default grass.

Tweaks
3 years ago
0.16 - 1.1
17.1K

b Crash with Creative Mode

5 years ago

Blueprinted a section, placed it down , and then:

1489.170 Error MainLoop.cpp:1035: Exception at tick 65667: Error while running event creative-mode-fix::on_tick (ID 0)
Error while running event nicefill::on_robot_built_tile (ID 47)
nicefill/control.lua:238: attempt to index field 'surface' (a nil value)
stack traceback:
creative-mode-fix/scripts/util.lua:160: in function 'raise_event'
creative-mode-fix/scripts/util.lua:252: in function 'raise_event_for_revived_tile_ghosts'
creative-mode-fix/scripts/util.lua:283: in function 'revive_tile_ghost_and_raise_event'
creative-mode-fix/scripts/cheats.lua:2800: in function 'tick'
creative-mode-fix/scripts/events.lua:177: in function <creative-mode-fix/scripts/events.lua:146
1516.296 Info BlueprintShelf.cpp:628: Saving blueprint storage.
1523.031 DSound: Stopping voice
1523.032 DSound: Joining thread
1523.037 DSound: Exit _dsound_update; tid=14864
1523.037 DSound: Waiting for voice to stop ... signaled
1523.038 DSound: Joined thread
1523.038 DSound: Destroying thread
1523.038 DSound: Thread destroyed
1523.038 DSound: Releasing buffer
1523.038 DSound: Voice stopped
1523.038 DSound: Deallocating voice
1523.038 DSound: Deallocated voice
1523.078 Steam API shutdown.
1523.080 Goodbye

5 years ago

I got same error when I Shift-Click with Concrete.