NiceFill

by staviq

Landfill has the same texture as the surrounding tiles, instead of the default grass.

Tweaks
3 years ago
0.16 - 1.1
17.1K

Changelog

Version: 0.1.19
Date: 28. 11. 2020
  Features:
    - Updated for 1.1
Version: 0.1.18
Date: 16. 08. 2020
  Features:
    - 1.0 !!!
Version: 0.1.17
Date: 23. 01. 2020
  Features:
    - Updated for 0.18.
Version: 0.1.16
Date: 08. 07. 2019
  Bugfixes:
    - Added slippycheeze's fix for stubborn water.
Version: 0.1.15
Date: 07. 07. 2019
  Bugfixes:
    - Changed how NF handles mod conflicts. Whenever NF fails to get the correct texture, default will be used. This should "solve" the problem, where water is being replaced by water, when a mod forces water on all surfaces.
Version: 0.1.14
Date: 15. 05. 2019
  Bugfixes:
    - Improved RSO compatibility.
Version: 0.1.13
Date: 03. 05. 2019
  Bugfixes:
    - Fixed water blending with bots.
Version: 0.1.12
Date: 03. 05. 2019
  Bugfixes:
    - Fixed for 0.17.35 changes.
Version: 0.1.11
Date: 02. 02. 2019
  Bugfixes:
    - Some fixes for Creative Mode.
Version: 0.1.10
Date: 27. 02. 2019
  Bugfixes:
    - Implemented workaround for the starting area water problem.
Version: 0.1.9
Date: 26. 02. 2019
  Features:
    - Updated for 0.17. WARNING currently due to a bug in Factorio 0.17, does not work in the starting area.
Version: 0.1.8
Date: 15. 10. 2018
  Bugfixes:
    - Fixed some debuging leftovers.
Version: 0.1.7
Date: 07. 10. 2018
  Bugfixes:
    - Fixed missing surface_index for bots and Nanobots.
Version: 0.1.6
Date: 06. 10. 2018
  Features:
    - Added water blending. The edge of the landfilled aread facing the water will now rise the water level from deep water to water, resulting in a nice beach like gradient instead of the steep shore into deep water as before. Can be disabled in the game settings.
    - Added preliminary support for multiple surfaces.
  Bugfixes:
    - Disabled some unnecessary logging.