Lua libraries for use by other mods and submods that are parts of a larger mod.
Version: 12025.11017.11845
Date: 2025. 10. 17
Info:
- Checksum: 212f8e1bfb9d81458d7d3b5826b54da7.31751b7ab537c803de393536c954b483
Version: 1.1.8
Date: 2025. 07. 11
Info:
- Show how many of my mods the person has installed
Version: 1.1.7
Date: 2025. 01. 06
Info:
- Exclude last highlighted stats from newsletter database
Version: 1.1.6
Date: 2024. 12. 15
Info:
- Fix the month parser starting to read way too soon
Version: 1.1.5
Date: 2024. 11. 27
Info:
- Fix the month being parsed as december in november
Version: 1.1.4
Date: 2024. 11. 19
Info:
- Fix typo in shortcut locale not also being fixed
Version: 1.1.3
Date: 2024. 11. 19
Info:
- Fix shortcut containing a typo
Version: 1.1.2
Date: 2024. 11. 17
Info:
- Show the "th" mod order under the button
Version: 1.1.1
Date: 2024. 11. 15
Info:
- Fix version parser thinking it is stuck on november 14th
Version: 1.1.0
Date: 2024. 11. 15
Info:
- Remove the shortcut goal
Version: 1.0.1
Date: 2024. 11. 14
Info:
- Explain a bit more about the mod (and then undeprecate it for real)
- Require the presence of newsletter-for-mods-made-by-quezler
Version: 1.0.0
Date: 2024. 11. 14
Info:
- Undeprecated the mod
Version: 0.0.4
Date: 2024. 11. 14
Info:
- Create a gui to house my mods
- Poor attempt at putting them all in a table
- Add a scroll bar
- Use an actual table
- More tinkering with styles
- Well sprite buttons just look horid when stretchd
- Sort mods newest first
- Open a textfield with the mod's url on click
- Make the mod url copy paste field part of the frame
- Leave a sad comment
- Close the entire frame by walking around (i do not understand escape)
- Remove old prototype code
- Include the mod descriptions
- Give the table some margin top & bottom
- Change away from the button
- Put more spacing between the table rows
- Code cleanup
- Ignore interaction within the row
- Close the gui properly (https://discord.com/channels/139677590393716737/1217401074877599745/1306633334088011857)
- Perhaps number them
- Fix dragging, once again _codegreen to the resque
- Disable the textarea by default again
- List when the mod was last updated
- Also extract the year
- Add a notice for modders and players
- Minor cleanup
- Display factorio version and mod release date
- Mark deprecated mods
- Add an install/installed button
- Remove the need for some ignored_by_interactions
- Add a "not yet ported" status
- Throw in some colors
- Hi hello
- Move the compatibility color to the factorio version number
- Test a notification icon
- Add shortcut button
- Bother players that joined a server with checking the shortcut
- Switch it to toggling alt mode while playing multiplayer
- Specify you only need to click the shortcut once
- Prepare readme for release
- Allow disabling the goal/objective via per-user settings
Version: 0.0.3
Date: 2024. 11. 14
Info:
- Strip out space exploration compatibility
- Replace ' with "
- Play around with the objectives window
- Clear the goal description when hovered
- Begin generation of the newsletter database
- Allow chatgtp a chance at doing the conversion
- Attempt to leverage helpers.json_to_table
- Pack all my mod info in a 100 kb lua file
- Pack it within 57 kb
- Move database into the scripts folder
Version: 0.0.2
Date: 2024. 11. 14
Info:
- Ported to 2.0
Version: 0.0.1
Date: 2024. 02. 01
Info:
- Stash proof of concept
- Swap the sprite tags out for the all-in-one icon flag
- Create a textarea when you click the link
- Close the textfield when you click somewhere else
- Prevent multiple textboxes from existing
- Use an arrow instead of a :
- Destroy the textfield when you input (e.g. wasd walk)
- mod_prefix ..
- Shorten it to leftclick
- Cleanup
- Stash comments (2024. 03. 15)