Nauvis Melange


EN: 'The Spice extends life, the Spice expands consciousness, the Spice is vital to space travel.' ~ Princess Irulan This mod aims to implement a substance, The spice, also called Melange, onto the planet of Nauvis. It features a production line for this precious substance. But be aware, as it may extend your life and expand consciousness, it may also apply for the natives of this planet, the aliens! DE: 'Das Spice garantiert das Leben, das Spice erweitert das Bewusstsein, das Spice ist lebenswichtig für die Raumfahrt.' ~ Prinzessin Irulan Diese Mod bringt die Spice Melange, auf den Planeten Nauvis. Sie bietet eine Produktions-Linie für diese wertvolle Substanz. Aber aufgepasst, nicht nur dein Leben wird durch sie garantiert und dein Bewusstsein erweitert. Das selbe mag auch auf die Ureinwohner des Planeten zutreffen, den Aliens!

2 years ago
0.18 - 1.1
208

i Suggestions

4 years ago

i am great dune fan, having read all 2 times, albeit years ago....

As far as i remember spice is used mainly for interspace (system to system) by navigator swimming in gassaturated tanks
the other use is as insight gatering in various form
Also its highly addictive....
I am sure you know this all....

You asked for some suggestions - so here are my thoughts on this.

  • Base game
    --> it could be a additional science pack for higher tiered and infinite research
    --> as i have not used this mod for now (need to setup and mine) i don't know how it is when using, but i could ever envision, that the screen is somewhat blue colored like in the manner of night vision googles
    --> if do able with no impact on performance you could add some addictivness, so when ever you use the spice/melange you will need more for the effect, maybe also improve health ?

  • SE or related mods (i play a K2+SE space travel on the horizon, but still some time away, so i would love to test, play with this)
    --> natural is including a spice-science pack for the interstellar things in the research, mabe for all or some space related researches
    --> a far though is if you need to include a navigator with spice supply to guide/fly the space ship
    --> interstellar probes/satellite could use some spice in the assembly and also maybe a navigator

  • other topics
    --> if you manage to supply a function of including your items to other mods that would be easy for every mod (or player) to add your mod in desired manner
    --> for navigator one could use biters, but to be clean one need to be catched, don't really know how to do it but the biter-power mod has such a method
    --> maybe its more factorian to use fish instead, after all it's used to space travel now .-)
    --> an option maybe to place spice resources only on dune-y terrain (desert)
    --> if walking or trains travel with spice - they could be in danger from worms, this could be especially true for spiders, as they are more steppy when moving and as everyone knows worms are very attracted to steppy sounds/vibrations
    --> just more far fetched : call a worm, catch it and travel with it .-)

4 years ago
(updated 4 years ago)

Hey, great ideas, let me comment on them
"It could be a additional science pack for higher tiered and infinite research"
"As i have not used this mod for now (need to setup and mine) i don't know how it is when using, but i could ever envision, that the screen is somewhat blue colored like in the manner of night vision googles"
I will look into them, but atm I am not sure if I can implement that easily, but I will try.
"If do able with no impact on performance you could add some addictivness, so when ever you use the spice/melange you will need more for the effect, maybe also improve health ?"
Having an addiction mechanic would be cool, but I am currently not sure if I can save stuff that easily to check the use count.
"* SE or related mods"
The only thing holding me back from SE is the lack of knowledge about it, since I have never gotten so far.
"if you manage to supply a function of including your items to other mods that would be easy for every mod (or player) to add your mod in desired manner
Is on my list, but I don't know what is of use to some modders, so having them ask directly what they need will be easier."
"For navigator one could use biters, but to be clean one need to be catched, don't really know how to do it but the biter-power mod has such a method
Could you elaborate that one I do not fully understand what you meant."
"maybe its more factorian to use fish instead, after all it's used to space travel now .-)"
I mean, there is that artificial spice using ocean worms, cursed, but I'll do it
"An option maybe to place spice resources only on dune-y terrain (desert)"
I could see it happening with Alien Biomes
"If walking or trains travel with spice - they could be in danger from worms, this could be especially true for spiders, as they are more steppy when moving and as everyone knows worms are very attracted to steppy sounds/vibrations"
Hm, not sure if that is possible, since enemies only aim for military buildings, attacking vehicles and players
"Just more far fetched : call a worm, catch it and travel with it .-)"
If I come around making a teleport system or getting to know how to teleport in the first place, this is definitely going in

4 years ago
(updated 4 years ago)

first thanks for picking up....
I do not make any request or such.....

  • as for naviagtor : https://en.wikipedia.org/wiki/Guild_Navigator
    If you want a fish-navigator it could be taken from normal game as there are (supposed) always fish.
    If you want to have biter-navigator you need to first have a biter so you need to catch one, just to be on the logical side ;-)
    I can envision a spice-chamber where you insert your fish/biter (and some bits and cranks for the tank) and expose it a long time to spice gas handing out a navigator (here you can use the alien-tank) how to integrate it needs to be seen (maybe talk to SE)
    And the navigator are somehwhat aquatic in description due to long term exposure to spice gas, so fish would be fitting at least

  • worm travel
    In Dune worm travel is not a teleport, is catching worm, preventing it from diving again and then riding it.
    https://en.wikipedia.org/wiki/Sandworm_(Dune)
    So i would see it as a car/tank type, destroing all along the way and if cars/tanks are attacked then its just in style
    Needed accesory : thumber to call the worm, and the hooks
    Would maybe also interesting for multiplayer (albeit i am a single player) if non cooperative playstyle

  • Function
    one can use bobs inserting functions, if one want only dabble with items and recipes, but i don't know the mechanic of your mod if one needs to take more into consideration (icons, options... ? )

  • addiction mechanic
    maybe one of the hunger or radiation damage mods is helpfull for this ?

there is a whole pandoras box if you dare

if you would love to test.....
I had played some SE in 0.17 but decided to do a fresh start with K2 (and a bunch of other mods)
so i could say/test something along...
But generally i would ask also the SE what they think or is important, so just to keep it friendly and informativ
For my first SE play i have also done some own adaption of SE for my better feel

I just love it that dune is just in standart wikipedia
Don't forget to see the pdf on sandworms for later ideas

4 years ago

Could you be more specific what you are missing as function that bob has and I dont?

4 years ago

that i don't really know......
Was just a though...

4 years ago

Yeah no problem, I just never worked with bobs lib and dont know what would be useful. But let me know as soon as you find something is should add :)

4 years ago

You could .-) add some temporary reveal of map when using a spice gas jolt..... (like radar, but more range at choosen point and no trace

4 years ago

I see you take 7 miles boots
and now i have fear of this mod due to addiction :-)
So use wisely

i have looked at the new recipes, here my thoughts :
I would remove the guild from the navigator name, i think just navigator is sufficient, because in factorio there is no guild of navigators, at least not that i know of...
The navigator should use some steel beams also (with SE, if you want to intermingle, there is also glas which would be useful)
If you look for alien-technology there is(or was) a nice tank with an biter in it)
I don't really know if 20 spice gas is much for breeding, but at first glance i think its not much

I think you should explain a little whats to do, even i am not totally sure, even as i know dune.

I think you throw the capsule to catch the alien sample these are then grown into the saddled worms.
the saddled worms need a worm hole to breed (how do we dig up the worm hole ?)

And i had some little thoughs on using the navigator abord a spaceship....
It is in principal just a additional engine (motor/navigator with fuel/spice gas) so it should be integrateable as a type of ship enginge, but i suspect there needs to something done from the SE-side to have the second 'engine' as prerequisite for a working spaceship


Your mod thown an error for line 92 of players.lua in function 'remove_addiction'
so unfortunately i could not test

4 years ago

I will check out the problem. Mind making a bug report on github with info, like what you did when it was happening and a screenshot of the error message? :)
Yeah, I planned on adding a guild building for recipes, but there was just not much to do, so i am gonna take this advice.
I will edit the recipes and add a change when SE is present. I just dont want to mingle much with it, since the mods page is not as welcoming to editing much on SE itself.
I see if I can find a proper way to do an instructions set on what to do. (Informatron or so)

4 years ago
(updated 4 years ago)

I am not a member of github, but will look into it

Just some text on the mod page would be sufficient, Informatron would be very nice


I just bombed some worms, it seems that the pre-spice- mass of worms is always 50 which feels not really correct, i would scale this like small worm 0-5 , medium 50, big 250
But here also i don't know whats a resonable amount for a game

and some further investigations you have switched the fish to biter navigator for the spidertron. Its ok also, but i would not change the recipe on spidertron,late game fish needs to be used. Maybe i would add this as option, because yes a navigator would also make sense.

4 years ago

fish navigator was planned, but i thought it would make no sense, but i see the challenge in it now, i will add it.

4 years ago

Oh, btw, the number on the wormhole means nothing (at least atm). It doesnt correspond to anything.

4 years ago

it seems i can't make a report on github without beeing member.....
But if have saved the error

I have done nothing so far,, excpet checking the recipes of the mod.

4 years ago

you can also just make a bug report here, it doesnt really matter

4 years ago
(updated 4 years ago)

As a SE feature there could be an unique planet "Dune" and only there is the spice available. As patreon of SE I would donate my planet for this :-)

4 years ago

They already have their own spice in the mod, if they limit it to Dune/Arrakis, there could be some interesting ideas, with Nauvis Melange actually becoming more independent and different from Vitamelange. But this is for Earandel and Co to decide.

3 years ago
(updated 3 years ago)

Any further ideas should be suggested via github, so i can keep better track of it.
With love:
Zetabite

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