Naufulglebunusilo


Ever wanted a moshpit of every planet in one? Now here it is!

Content
a day ago
2.0
273
Environment

g enviromental effects/borders/biomes

3 days ago

how exactly does things like the Aquilo freezing mechanic, Fulgora lightening strikes, demolisher worm territories, and the various reactions of enemies to each type of 'pollution' work? will you only be able to make a foundry in the Volcanus regions?

2 days ago

At this time I'm unable to support creating half the buildings without breaking the existing progression in the dlc. If the API changes allowing for me to support this I will implement it. Currently in the 1.0.0+ version you can create the Gleba buildings and the Fulgora buildings, you must import the Cryo plant and the Foundry.

The lightning is everywhere on the planet, this planet has a longer day night cycle making power a bit more challenging if you wish to go down this route. The demolishers have their territories and don't interfere with the existing wildlife (biters/wrigglers).

For the title of "biomes" I plan on maybe eventually rewriting the entire map generation from scratch to allow more cohesive biomes more like what the image of the mod looks like. Currently it's more of a funny challenge/map gen you can use.

a day ago

It might not be in the scope of this mod, but simply by changing the surface_conditions on the building prototypes you should be able to make them craftable on any surface.

a day ago

I have done this :)

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