Hi,
I totally forgot to mention your Fish Finder mod in the original list.
I also noticed that you already pushed an update! That's marvelous, thanks a lot for the quick work.
We'll give it try tonight.
After reading your explanation of how the breeding mechanic works, I'm a little worried that my idea might run into problems in the long run. Our map setup uses rare ores and large bodies of water, so as the explored area grows we quickly end up with a lot of water chunks. Because breeding checks are distributed randomly across all revealed chunks, this might make breeding in the specific ponds near our mining outposts happen very rarely.
While brainstorming with my friends about possible solutions, we wondered if a more localized approach might help.
For example, since Fish Finder already evaluates the fish population inside the area around him, maybe that same area/chunk could occasionally trigger a breeding attempt there instead of relying purely on random checks across the whole revealed map. That way breeding would be more focused on areas where players actually monitor or manage fish populations, and it might also be more performance-friendly. (maybe an option in the fish-finder settings?)
Just a thought from our side after experimenting with the system. maybe it’s helpful as feedback.
Have a nice day and again thanks for the work.