Small changes concerning balance, gameplay, or graphics.
Version: 0.4.0
Date: 2026-09-27
Features:
- Right-click a player in the list to open their preview in a window that stays open. You can
pin several players at once, one window each. Right-click the player again, or use the close
button, to close their window. Clicking the view works like clicking the player in the list.
- Move a preview window by its title bar, and resize it by dragging its bottom-right corner.
Each window remembers its own position and size.
- Zoom buttons in the preview window. Right-click either button to follow the player's zoom
again.
- Hover a player in the list to see a tooltip with everything about them: force, planet or
platform, position, vehicle, armor, online and idle time, and deaths.
- Optional vehicle icon next to the name of players driving a car, tank, spidertron or train,
off by default.
- New setting to sort the list by force (default), name, distance or online time.
- Short join and leave messages under the list. Can be turned off in the settings.
- Death counter. Always in the tooltip, with what killed the player last; can also be shown
in the list, off by default. Only counts deaths from now on.
- Keyboard shortcut to show or hide the list, Ctrl + Shift + P by default. It can be changed in
the controls settings.
Changes:
- Removed the admin star setting. Admins are now shown in the player tooltip instead.
- Up to 4 players now always fit in the list without scrolling. With 5 or more, the list shows
4 players and scrolls.
Bugfixes:
- Fixed a horizontal scrollbar appearing at the bottom of the list when it scrolls vertically.
Locale:
- Translated the new settings into all languages.
Version: 0.3.7
Date: 2026-09-26
Compatibility:
- Updated to Factorio 2.1. Same features as 0.3.6, which remains the last release for
Factorio 2.0.
Version: 0.3.6
Date: 2026-09-26
Compatibility:
- Targets Factorio 2.0. This is the last release for Factorio 2.0: from 0.3.7 on, the mod
requires Factorio 2.1.
Features:
- With "Remote view when active", the hover preview now matches the watched player's zoom
level, and switches to a map view when they zoom far out. How far it zooms out is capped so
the preview stays readable.
Changes:
- The hover preview and left-click now follow where a player is looking in remote view by
default, instead of their character. When the player is not in remote view, the preview
shows their character. Players who already changed this setting keep their choice.
- Renamed the preview location options to "Remote view when active" and "Character position",
and rewrote the setting description to explain both.
Locale:
- Updated all translations for the renamed options and new description.
Version: 0.3.5
Date: 2026-09-26
Features:
- Added a setting to choose what the hover preview and left-click show: the player's physical
position (default), or where they are currently looking in remote view.
Changes:
- Distance is no longer wrapped in parentheses.
- The player list is now sorted deterministically: you first, then by force, online before
offline, then alphabetically by name. It used to be sorted by distance, which made the order
jump around as players moved.
- The "Show player group" setting is replaced by "Show player force", which shows each player's
force (team) instead of their permission group. The setting resets to off.
- Distance now always uses each player's physical position, so it no longer changes when you or
another player is in remote view.
Locale:
- Completed all 13 translations: they were missing the admin star, hover preview and preview
side settings, most setting descriptions, and the setting dropdown values.
Version: 0.3.4
Date: 2026-09-24
Features:
- Added a setting to turn the hover preview off entirely.
Changes:
- Row layout (icon, name, distance/status) is now built with exact, style-enforced widths
instead of relying on auto-sizing, so it reliably fits the list without a stray horizontal
scrollbar.
Bugfixes:
- Fixed the hover preview popup still landing in the wrong place next to the player list,
including on players using a non-100% interface scale setting.
Version: 0.3.3
Date: 2026-09-24
Changes:
- The hover preview's camera and position label now update every tick instead of only at the
moment the preview opens, so they no longer lag behind a moving player.
Bugfixes:
- Fixed the hover preview popup opening in the wrong place (e.g. on top of the main window
instead of beside it) on some resolutions and UI scales. Its position is now clamped to the
player's actual screen size.
Version: 0.3.2
Date: 2026-09-24
Bugfixes:
- Fixed a multiplayer desync when a player joined an in-progress game. The mod's per-player GUI
state was kept in a plain Lua variable instead of storage, so it was lost on join while the
actual GUI elements survived, causing the joining client to recreate them out of sync with
the host.
Version: 0.3.1
Date: 2026-09-23
Features:
- Added a setting to control which side the hover preview opens on (left or right).
Version: 0.3.0
Date: 2026-09-23
Compatibility:
- Updated to Factorio 2.1.
Features:
- Added a planet (or space platform) icon showing where each player currently is.
- Added an optional armor icon per player, off by default.
- Added a setting to show online/idle time as total hours (e.g. 98:50:12) instead of days.
- Added a setting to hide the list entirely when no other player is connected.
- Added a collapse button to minimize the list.
- Added a scrollable list and an option for an unlimited player count.
- The window can now be freely dragged and remembers its position between sessions.
- Hovering a player now shows a camera preview of their location; clicking switches your view there.
- Players can now hover or click themselves to preview their own position, same as other players.
- Online time is now prefixed with a clock icon.
- Added a setting to show a star icon next to admin players, off by default.
- Added French, German, Spanish, Portuguese (Portugal/Brazil), Italian, Russian, Japanese,
Chinese (Simplified), Korean, Ukrainian and Turkish translations.
Changes:
- Dropped the kry_stdlib dependency.
- Idle time is now shown by default.
Bugfixes:
- Fixed the mod failing to load due to a stale dependency path.
- Fixed the armor icon not showing due to a Factorio 2.0 API change.
- Fixed the planet icon changing while remote-viewing another location instead of showing the
player's actual position.
- Fixed the planet icon showing raw text instead of an icon on surfaces without a matching
sprite (e.g. some modded test surfaces); it now falls back to a generic icon.
- Fixed a dead zone on the right edge of the player row where hover/click didn't register.
- Fixed inconsistent spacing between players in the list.
- Fixed the map time label not aligning with the title.
Version: 0.2.2
Date: 2024-10-26
Compatibility:
- Updated to Factorio 2.0.
Version: 0.2.1
Date: 2022-05-09
Changes:
- Changed the mod thumbnail.
Version: 0.2.0
Date: 2022-05-08
Features:
- Added a startup setting to enable debug logging.
Version: 0.1.7
Date: 2021-01-31
Changes:
- Added a thumbnail.
Version: 0.1.6
Date: 2021-01-30
Info:
- First working version.