putting this here, because endgame combat hasn't been touched in awhile [last update was 2 months ago], but today's check for updates did find a few others:
(other mods updated at the same time, prior to crash were: creative mode mode, darkstar utilities, increased rates, noxys stacksizemultiplier, recursive blueprints, and shinyIcons, all of which can still load along with endgame combat without any issues detected [yet].)
changelog for 16.24 said it was fixed, but still getting the issue with a 16.26 zip file installed. is the fix config-setting dependent?
Whilst the crash log doesn't reference more Bobs!, the update to moreBobs triggered the crash...looking into Endgame combat's compound ammo logic--it crashes and references it because the code in endgame combat is DESIGNED to trigger a crash if a technology effect results in a recipe unlock for a recipe that doesn't exist, that's actually written into the code. So i searched for what added the tesla turret...
HI.