Added tiers 4 to 6 of modules with vanilla like progression (trying to).
Made them to help me reduce factories size and amount of entities in my heavily modded games that don't offer their own improved modules.
Not sure about research cost and the modules cost yet.
Feel free to make suggestions.
I recommend pairing this mod with Beacon Rebalance mod from wretlaw120.
Bonus
Productivity 4: Energy +100%, Speed -20%, Productivity +12%, Pollution +14%
Productivity 5: Energy +120%, Speed -25%, Productivity +14%, Pollution +17%
Productivity 6: Energy +140%, Speed -30%, Productivity +18%, Pollution +19%
Speed 4: Energy +80%, Speed+60%
Speed 5: Energy +90%, Speed+70%
Speed 6: Energy +100%, Speed+90%
Efficiency 4: Energy -60%
Efficiency 5: Energy -70%
Efficiency 6: Energy -80%
Recipes
Module 4 (All of them): 10x Processing Unit + 6x of the previous Tier of modules.
Module 5 (All of them): 10x Advanced Processing Unit + 15x Processing Unit + 6x of the previous Tier of modules.
Module 6 (All of them): 10x Advanced Processing Unit + 20x Processing Unit + 1x Rocket Control Unit + 6x of the previous Tier of modules.
Research
Tier 4: 500x Automation, Logistic, Chemical and Production sciences.
Tier 5: 750x Automation, Logistic, Chemical and Production sciences.
Tier 6: 1000x Automation, Logistic, Chemical and Production sciences.
Should've probably added Utility and Military in there but I forgot and I don't want to update it at this moment.