Module Redux


Integrates beacon effects into modules and makes beacons obsolete.

3 years ago
1.1
716
Owner:
pk_mario
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
1.0.2 (3 years ago)
Factorio version:
1.1
Downloaded by:
716 users

Tired of playing with beacons? Of building in a straight line and not being able to customize your base? Look no further.

This mod disables beacons and adds beacon effects to vanilla modules while tweaking them to try to stay competitive as follows:

Efficiency 1 module -100% energy consumption, -10% pollution
Efficiency 2 module -200% energy consumption, -20% pollution
Efficiency 3 module -400% energy consumption, -40% pollution

Productivity 1 module +5% productivity, +5% pollution, -7.5% speed, +50% energy consumption
Productivity 2 module +10% productivity, +10% pollution, -15% speed, +100% energy consumption
Productivity 3 module +20% productivity, +20% pollution, -30% speed, +200% energy consumption

Speed 1 module +100% speed, +150% energy consumption
Speed 2 module +200% speed, +300% energy consumption
Speed 3 module +400% speed, +600% energy consumption

Examples:
Electric furnace with 2 module slots: Productivity 3 module + Speed 3 module = 2 vanilla Productivity 3 modules + 8 vanilla beacons with Speed 3 modules
Assembly machine 3 with 4 module slots: 2 x Productivity 3 module + 1 x Speed 3 module = 4 vanilla Productivity 3 modules + 8 vanilla beacons with Speed 3 modules (one extra slot)

No recipe price change. Allows upgrading existing factories without the need to rebuild them in a different position or shape.