Good afternoon! You have a great idea of extracting resources and adding water with explosives
But he lacks balance.
- It's available right away, and it's cheating.
Because the explosives in the game must be researched first, and only after the "explosives research" can you study the "rock explosives".
And your "resource explosive" is much cooler - so it should only be researched after vanilla "rock explosive"
And to satisfy everyone - you can add a selection setting with and without research.
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The "rock explosives" recipe includes "explosives" - so it makes sense to add explosives to your "resource explosives" recipe as well.
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It would be cool to add the extraction of resources from trees and stones when they are destroyed.
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There is a bug in the extraction of Krastorio 2 resources and brevven mods https://mods.factorio.com/user/brevven
For example; instead of non-ferrous metals, non-ferrous metal ingots are mined, and instead of flake graphite, pressed graphite is mined.
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Creating funnels filled with water is cool, but not entirely realistic. It would be cool if you divided "explosives for resource extraction" into 2 types of explosives:
a. "Explosives for resource extraction" - which would only extract resources.
b. "Explosives for creating funnels with water, wherever in addition -" Barrel with water" was added.
Maybe it would be easier to split one mod into two mods
Thanks!