miniMAXIme: Character scaler and selector

by Pi-C

The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!

Tweaks
9 days ago
0.16 - 2.0
39.4K

b Crash When Loading Editor

4 months ago

As the title says, it crashes when I try to load a scenario into the editor. Here is the error message I get:


The mod miniMAXIme: Character scaler and selector (2.0.17) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event minime::on_pre_player_removed (ID 156)
Unknown shortcut name: minime_toggle_selector_gui
stack traceback:
    [C]: in function 'is_shortcut_available'
    __minime__/scripts/player.lua:1615: in function 'event_handler'
    __minime__/scripts/events.lua:302: in function <__minime__/scripts/events.lua:299>

4 months ago
(updated 4 months ago)

(FWIW, this forum system uses Markdown, so horizontal rules are created with a series of hyphens on a separate line, and three back-quotes--beside the '1' key--on a separate line above and below code blocks delimit them.)

4 months ago

Thanks for the report!

As the title says, it crashes when I try to load a scenario into the editor.

Just to make sure I've got this correctly: On the main menu, you click on Map Editor-->Edit scenario, select a scenario, and then you get the crash?

(FWIW, this forum system uses Markdown, so horizontal rules are created with a series of hyphens on a separate line, and three back-quotes--beside the '1' key--on a separate line above and below code blocks delimit them.)

Learned something new today! I used to insert code by indenting each line with 4 spaces, which I can easily do in my editor by marking all lines and hitting the tab key (tabs are translated to spaces by the editor), so I don't have to manually insert the spaces in each line. :-)

So far, I haven't been able to reproduce this. The shortcut exists – as it should, because its prototype is created during the data stage. Could you upload the scenario, perhaps?

3 days ago
(updated 3 days ago)

Huh. I just realized that I never responded to this. Sorry about that. The problem still exists with the same error message.

  1. Creating a new scenario [Map editor | New scenario] works fine.
  2. [Edit scenario] only works for saved custom scenarios, NOT for freeplay game saves.
  3. [Convert save] doesn't work for ANY saves. (Only 1.x and up can be converted, so my saves from before 5 years ago can't be tested.)
  4. If I create a new scenario using the map exchange string from my current run, then, in the Map editor window, pick Surfaces and Import Save, I can bring in everything but researched technology.

Here is my mod list:

"base"
"elevated-rails"
"quality"
"space-age"
"0-things"
"2x2_Modular_Turrets"
"4k_planets"
"adamo-equipment"
"advanced-centrifuge"
"advanced_space_science"
"alien-biomes"
"alien-biomes-graphics"
"alien-biomes-tree-compat"
"AmmoGroup"
"armor-plating-redux"
"atan-crash-site"
"Auto-lamp"
"auto-splitter-block"
"auto-track-laying"
"AutoDeconstruct"
"autodrive"
"automatic-station-painter"
"automatic-underground-pipe-connectors"
"Automatic_Train_Painter"
"auto_manual_mode"
"ballistics"
"belt-reverser-space-age"
"beltbrush2"
"BeltThreadUpgrades"
"Belt_Glow"
"BetterAlertArrows"
"Better_Starmap_Background"
"bigger_slower_trains-M"
"blueprint-sandboxes"
"bobinserters"
"boblibrary"
"bobmodules"
"bobmodules-beacon-rebalance"
"bot-cargo-quality"
"BottleneckLite"
"buildingsonconcrete"
"bullet-trails"
"cargo-bay-inserters"
"cargo-drone"
"CheaperLowDensityStructure"
"CleanedConcrete"
"color-coded-pipe-planner"
"color-coded-pipes"
"combat-mechanics-overhaul"
"CombatRobotsOverhaul"
"ConfigUnderLengths"
"configurable-valves"
"consistent-lamps"
"ContrastSignals"
"crushing-industry"
"crushing-industry-tweaks"
"cupric-asteroids"
"CursorEnhancements"
"custom-bonus-gui"
"custom-quality-names"
"dart"
"data-utils"
"deadlock-beltboxes-loaders"
"dedicated-bot-charger"
"DemolisherMemoryExtension"
"dim_lamps"
"diurnal-dynamics"
"Diversitree"
"dynamic-rain"
"earlier-requester-chests"
"EditorExtensions"
"electric-tiles"
"electric_pole_free_light"
"Enduring-Embers"
"EnhancedCircuitNetworkVisibility"
"EpicArtillerySounds"
"even-distribution"
"even-pickier-dollies"
"ExpandedProductivityResearch"
"factorio-crash-site"
"factorissimo-2-notnotmelon"
"FactorySearch"
"fct-barreling-machine"
"fdsl"
"FFF339BeaconGraphics"
"Fill4Me"
"filter_assistant"
"fire-lights"
"Fireproof-Bots-2"
"flib"
"flow-config"
"FluidPatchOrganizer"
"folk-stopthat"
"force-inventory-insert"
"fulgora-extended"
"gas-furnace"
"GCKI"
"ghost-counter"
"ghost-mode"
"golinth-increase-furnace-slots"
"grid-planner"
"grouped-alerts"
"GUI_Unifyer"
"Gun_Turret_Alerts"
"HandCraftPriority"
"heat-visualizer"
"helmod"
"hide-elevated-rail-keybind"
"Honk"
"HotPipesFork"
"hub-extensions"
"hub-ship"
"InserterVisualizerLite"
"Inter-Platform-Logistics"
"inventory-repair"
"jetpack"
"K2-Roboports"
"k2-wind-turbine-zars-fork"
"kr-air-purifier-helper"
"Krastorio2Assets"
"KrastorioAirPurifier"
"kry_stdlib"
"Kux-CoreLib"
"Kux-Factorium"
"Kux-FNEI"
"Kux-GuiLib"
"Kux-SpeedButtons"
"lane-balancers"
"large-print-signals"
"larger_shortcut_icons"
"leave_the_lights_on"
"let-me-laser-down-asteroids"
"load-spreader"
"loader-utils"
"log4factorio"
"logistic-helper"
"LootingRemnants"
"lordodin_no_drains"
"manual-trains-at-temp-stops"
"ManualLogistics"
"map-tag-generator"
"mferrari_lib"
"Mineable-Cliffs-SpaceAge"
"minime"
"mining-patch-planner"
"MMMPIMAO"
"modular_turret_repeatables"
"ModuleInserterEx"
"MouseOverConstructionInstant"
"moves-ghost-rebuild-timeout-to-another-technology"
"multispoil"
"m_WhereIsMyBody"
"nco-LongStorageTanks"
"no-wall-repair"
"noradarsound"
"no_wall_alerts"
"offshore_pump_require_power"
"OilOutpostPlanner"
"PassiveRadar"
"Pi-C_lib"
"Picks-Inserter"
"pipe-visualization-overlay"
"Planet-Hopper"
"PlanetsLib"
"Platform-logistics"
"platforms-do-not-delete-items"
"pollution-combinator"
"pollution-scaling"
"pollution-tool"
"power-charger"
"power-grid-comb"
"PracticalToolbelt"
"pushbutton"
"qol_research"
"quick-bar-switcher"
"QuickbarTemplates"
"railloader2_fixed"
"RealisticTank"
"ribbon-cables"
"Robotic-Voice-Sample-For-Speaker"
"rocket-capacity-research"
"Rocket-Silo-Construction"
"RocketFuelSteel"
"Rocs-Improved-Platform-Drag"
"Sane-Concrete-2"
"SARS"
"sbSortedLogistics"
"scattergun_turret"
"SchallUncraft"
"SchallVirtualSignal"
"Shortcuts-ick"
"shortwave_fix_limited"
"show-max-underground-distance"
"sign-post"
"simple-fish-smoking"
"simplified-thrusters"
"SmallRobots"
"smooth_platform_walls"
"sniper-rifle-improved"
"some-autoresearch"
"sonaxaton-resource-map-markers"
"SpaceAgeUnnerfed"
"spaceship-steam"
"spaceship_expanded_cargo"
"speaker-signals-2"
"spider-launcher"
"squeak-through-2"
"StableFoundations"
"stack-inserter-vulcanus"
"stacked-scrap-results"
"Stacked_Mining"
"staggering_force"
"StatsGui"
"sushi-splitters"
"switch-button"
"Tapeline"
"TemporaryLogisticRequest"
"TFMG-platform-docking"
"tiny-assemblers"
"train-speed-limits"
"TrainAnnouncements"
"tree-healing"
"tungsten-munition"
"turret-range-research"
"TurretVisualizer"
"underground-heat-pipe"
"underground-pipe-pack"
"underground-pipe-pack-simple"
"underground-rework"
"UnitLocationHotkeys"
"upgradable-power-armor-mk3"
"vehicle-corpses"
"visible-planets"
"Water-Friendly-Walls"
"WideChests"
"WideChestsLogistic"
"wider_inventory"
"windowed-cameras"
"Workbench"
"WorkerRobotsBatteryResearch"
"yafla"
"zen-garden"
"Zooom"

...and then, when I loaded the save that worked just fine from a new start, it crashed. :sigh:

The mod miniMAXIme: Character scaler and selector (2.0.19) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event minime::on_pre_player_removed (ID 156)
Unknown shortcut name: minime_toggle_selector_gui
stack traceback:
    [C]: in function 'is_shortcut_available'
    __minime__/scripts/player.lua:1615: in function 'event_handler'
    __minime__/scripts/events.lua:302: in function <__minime__/scripts/events.lua:299>

New response