miniMAXIme: Character scaler and selector

by Pi-C

The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!

Tweaks
5 months ago
0.16 - 2.0
35.7K

b Mech Suit when moving

6 months ago

It grows to original size when moving.

6 months ago

Thanks for the report! There is little I can do to diagnose this as I do not have SA, so I'd need some more info:

  • Does that only happen with the mech suit or also with other armors?
  • What character mod did you use?
  • Does it also happen with other character mods?

Could you restart the game with just one active character mod (obviously, one that shows the observed behavior), and miniMAXIme's debugging option (startup setting) enabled? I'm interested in the log file, perhaps that shows something. Could you send me the log in a private message on the forum, or upload it somewhere?

5 months ago

Only the mech suit. No character mods.

5 months ago

It grows to original size when moving.

But when standing still, the mech-armor is scaled correctly?

Only the mech suit. No character mods.

OK. In file file prototypes/3-scale_characters.lua, please add this at line 233:

minime.show("Default character (scaled)", chars.character)
minime.show("Default character-corpse (scaled)", corpses["character-corpse"])

and this right after line 7:

minime.show("Default character", chars.character)
minime.show("Default character-corpse", corpses["character-corpse"])

Then enable the start-up setting "Write debugging output to log file" and restart. Once you get to the main menu, find the log (factorio-current.log) and send it to me in a PM on the forum, or upload it somewhere where I can fetch it without having to register. It seems that the animations for mech-armor are not scaled, and by comparing the state before/after scaling I may be able to find out why.

5 months ago
(updated 5 months ago)

But when standing still, the mech-armor is scaled correctly?

Yes.

OK. In file file prototypes/3-scale_characters.lua, please add this at line 233:

minime.show("Default character (scaled)", chars.character)
minime.show("Default character-corpse (scaled)", corpses["character-corpse"])

and this right after line 7:

minime.show("Default character", chars.character)
minime.show("Default character-corpse", corpses["character-corpse"])

Then enable the start-up setting "Write debugging output to log file" and restart. Once you get to the main menu, find the log (factorio-current.log) and
send it to me in a PM on the forum, or upload it somewhere where I can fetch it without having to register. It seems that the animations for mech-armor
are not scaled, and by comparing the state before/after scaling I may be able to find out why.

Will try.

a month ago

I have the same issue in my actual game. Factorio Space Age 2.0.60 and miniMAXIme 2.0.17.

I hope there is maybe any fix in the future - i love your Mod!

Greetings,
Jerymyas

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