It grows to original size when moving.
But when standing still, the mech-armor is scaled correctly?
Only the mech suit. No character mods.
OK. In file file prototypes/3-scale_characters.lua
, please add this at line 233:
minime.show("Default character (scaled)", chars.character)
minime.show("Default character-corpse (scaled)", corpses["character-corpse"])
and this right after line 7:
minime.show("Default character", chars.character)
minime.show("Default character-corpse", corpses["character-corpse"])
Then enable the start-up setting "Write debugging output to log file" and restart. Once you get to the main menu, find the log (factorio-current.log) and send it to me in a PM on the forum, or upload it somewhere where I can fetch it without having to register. It seems that the animations for mech-armor are not scaled, and by comparing the state before/after scaling I may be able to find out why.