miniMAXIme: Character scaler and selector

by Pi-C

The player stands like a giant near the vehicles. Now you can adjust the size of your character -- and you can change your appearance at any time if you've other mods that provide extra characters!

Tweaks
a day ago
0.16 - 2.0
28.2K

b Incompatible with Jeen Infinite Reach

5 months ago
(updated 5 months ago)

Hello, I'm using this Mod and it is incompatible with the Mod Jeen Infinite Reach from TheRealJeen. Whenever I'm using another Character, it doesn't work anymore. I need to switch the Character to the boring OG one whenever I wanna reach something.

It also doesn't work out with Factorio Reach by Syx.

I also contacted the Creator of the Jeen Infinite Mod, perhaps you guys can figure something out together because of this bug?

5 months ago

Hi, thanks for the report! I've added JeenInfiniteReach to a saved game with this mod + CharacterModHelper, IRobot, and NewGirlCharacter. Looking at each of the character prototypes (open the prototype browser, default key should be CTRL+E), I've found that they all have a reach of 128, which is exactly the value JeenInfiniteReach gives to the default character.

This is the loading order of the mods:

 1.678 Checksum for core: 607699937
 1.678 Checksum of base: 1054619811
 1.678 Checksum of gvv: 582859811
 1.678 Checksum of CharacterModHelper: 2662433507
 1.678 Checksum of JeenInfiniteReach: 451783983
 1.678 Checksum of IRobot: 1967148034
 1.678 Checksum of NewGirlCharacter: 1056219152
 1.678 Checksum of minime: 2337374273

I suppose that in your game dependencies are different and either my mod or some character mods are loaded before JeenInfiniteReach changes the properties of the default character. But debugging would be much easier if you'd provide a saved game. :-)

5 months ago

How can I do that? I never debugged anything and I don't know how to provide a saved game. Would you mind guiding me through?

5 months ago
(updated 5 months ago)

5 months ago

For debugging, the log file is your friend. Start up Factorio, then look for factorio-current.log in your application directory, open it, and search for Checksum for core. The following lines will show you in which order your mods have been loaded.

In the mod settings of my mod, there's a start-up setting "Write debugging output to log file". If you turn that on, the mod will leave a breadcrumb trail in your log file, making it possible to see where in the code it gets stuck. (Be sure to turn the setting off again when you're done, or your log file will be spammed with lots of data.)

About providing saved games: you'll find them in the saves folder of your Application directory (see the link above). If you upload a saved game, I can synchronize mods and settings on loading it. You could try to send me a private message with the save as attachment on the forum, or you could upload it to Dropbox or whatever and link to it here. (Please note that I have no account at Google, Dropbox etc., so you should make sure that the link is public or else I won't be able to download the file.)

5 months ago
(updated 5 months ago)

will do

4 months ago

Howdy fellow Factorio players, I just wanted to follow up as I saw some activity between my mod and this one. The purpose of my mod was to simply override the default character reach to 'infinite' (as far as your screen zoom is concerned at least). It appears the miniMAXIme mod creates a new prototype for the character class which is why my mod is not overwriting it. I do not intend to be updating my mod to make these 2 compatible. Sorry.

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