changed:
-- Remove dummy
  if p_data then
    if p_data.dummy and p_data.dummy.valid then
      p_data.dummy.destroy()
      minime.writeDebug("Removed dummy character!")
    end
  end
  global.player_data[player] = nil
  minime.writeDebug("Removed data of player %s!", {player or "nil"})
into:
-- Remove dummy
  if p_data then
    if p_data.dummy and p_data.dummy.valid then
      p_data.dummy.destroy()
      minime.writeDebug("Removed dummy character!")
    end
  global.player_data[player] = nil
  end
  minime.writeDebug("Removed data of player %s!", {player or "nil"})
Now it loads fine (both new scenarios and even the old ones).