Minimap Shift 2.1

by Renith

Moves Factorio's native right-side UI stack inward by a configurable number of pixels. Intended for ultrawide displays. The offset is a synchronized startup setting and therefore applies to every player in multiplayer.

Tweaks
5 days ago
2.1
12

Changelog

Version: 1.1.7
Date: 2026-10-30
  Bugfixes:
    - Removed the unsafe Logistic-network shortcut that could crash the client when opened.
  Changes:
    - Removed the extra Electric-network shortcut. Power statistics remain available through the
      native Production statistics button's Electricity tab.
Version: 1.1.6
Date: 2026-10-30
  Bugfixes:
    - Open the logistic network covering the player's current position. Factorio rejects opening the
      logistic GUI without a specific network, so the button now reports when no network is present.
Version: 1.1.5
Date: 2026-10-30
  Features:
    - Recreated the complete callable Factorio 2.1 base-game side menu: Blueprint library,
      Production statistics, Bonuses, Factoriopedia, Trains, Achievements, Players, Map,
      Technology, Electric networks, Logistic networks, and Alerts configuration.
    - Added the native Tips & tricks icon in a disabled state because Factorio's public mod API does
      not expose a way to open that screen.
  Changes:
    - Wrapped side-menu buttons into the same six-column layout used by the native interface.
Version: 1.1.4
Date: 2026-10-30
  Bugfixes:
    - Rebuild the saved per-player GUI when upgrading from a minimap-only layout so existing players
      receive the new research panel automatically.
Version: 1.1.3
Date: 2026-10-30
  Features:
    - Added a per-player research status panel above the shifted minimap, including the idle prompt,
      current technology, progress percentage, and a shortcut to the technology screen.
    - The native research panel is preserved on standard-width displays and restored when the
      responsive replacement is disabled.
Version: 1.1.2
Date: 2026-10-30
  Bugfixes:
    - Fixed responsive placement at non-100% UI scales. Factorio screen locations use physical
      display pixels, so dividing the display resolution by UI scale placed the minimap near the
      center of high-DPI ultrawide displays.
Version: 1.1.1
Date: 2026-10-30
  Changes:
    - Enabled the responsive replacement automatically on displays wider than the configured 3440
      logical-pixel safe width, leaving laptops and standard displays native.
    - Replaced the previous opt-in setting with a new opt-out setting so existing v1.1.0 clients do
      not retain the old disabled value.
Version: 1.1.0
Date: 2026-10-29
  Features:
    - Added an experimental per-player responsive minimap and native-looking side menu.
    - Standard-width displays now retain Factorio's native right-side UI.
    - Added automatic repositioning when display resolution or UI scale changes.
  Changes:
    - Replaced the synchronized startup inset with per-player runtime settings.
Version: 1.0.1
Date: 2026-10-29
  Changes:
    - Corrected the displayed author identity to Renith.
Version: 1.0.0
Date: 2026-10-29
  Features:
    - Added support for Factorio 2.1.
    - Added a startup setting for moving the complete native right-side UI stack inward.
  Compatibility:
    - Declared incompatibility with the original Minimap Shift and its Factorio 2.0 fork to prevent offsets from being applied twice.