Minigun Turret HD


Adds a minigun turret and HD graphics. Supports the base game and Space Age.

Content
5 days ago
2.0
258
Combat

g say, more turrets?

6 days ago

if you seperate the turrets from that main mod i'd appreciate it. Did i download this immidately when i saw it? yes. Do i have over 400 mods?...uh, 500 now but yes. I may have a problem. other then that, i love this.

6 days ago
(updated 6 days ago)

hey you remember when i said i have a problem? Now i have two, the funny washing machine people came and slapped me.

Failed to load mods: minigun-turret-HD/data.lua:4: minigun-turret-HD/prototypes/minigun-turret.lua:55: unexpected symbol near ')'
stack traceback:
[C]: in function 'require'
minigun-turret-HD/data.lua:4: in main chunk

...honestly this actuallly annoys the living peck out of me. GOD I HATE WHEN THIS HAPPENS.

6 days ago

I have the same error, but I also have about 150 other mods installed

6 days ago

You can ask the AI and tweak the code yourself, just like I did below

turret.circuit_connector = circuit_connector_definitions.create_vector(universal_connector_template, {
{ variation = 26, main_offset = util.by_pixel( 34.75, 24.125), shadow_offset = util.by_pixel( 34.75, 24.125), show_shadow = true }
})

6 days ago

You can ask the AI and tweak the code yourself, just like I did below

turret.circuit_connector = circuit_connector_definitions.create_vector(universal_connector_template, {
{ variation = 26, main_offset = util.by_pixel( 34.75, 24.125), shadow_offset = util.by_pixel( 34.75, 24.125), show_shadow = true }
})

...so you're sayin that for whatever reason, the AI thinks that the bloody second variable needs to be surrounded twice by {}'s. You actually load then? :v

5 days ago

This mod functions with either vanilla, space age, or ESIR >= v1.3.40 (unreleased).

Oops, it is indeed missing { }, little late night typo, fixed in 1.0.1.

5 days ago

This mod functions with either vanilla, space age, or ESIR >= v1.3.40 (unreleased).

Oops, it is indeed missing { }, little late night typo, fixed in 1.0.1.

...THATS ACTUALLY THE PROBLEM??????? I cant figure out for the life of me why it needs two sets.

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