Mechanicus Reborn


Fork of original version of Mechanicus by markmen494 compatible with Factorio 2.0. For the glory of the machine god. A character skin that brings the glory of the Omnissiah to an unexploited world

Tweaks
11 months ago
2.0
3.49K
Armor

g Should it override mech armor?

5 months ago

Not clear to me from the description, is it supposed to override SA mech armor if you set every override in settings to true? It doesnt seem to and id like it to.

5 months ago

Hello, it should. Maybe the thing is SA loads after Mechanicus, so this mod simply does not know about that flying armor and overrides only vanilla. I will do some experiments by moving code into another file that is meant to be executed after all mods are loaded (data-final-fixes.lua), probably that would help

5 months ago

Ah interesting, thank you, hopefully it can be resolved I am bored of looking at mech armour already!

5 months ago

I tired to move animations overriding code into final stage and it worked... ...partially. When you just stand or walk you appear as a Mechanicus, but once your armor starts to fly you see its native sprite so it ends up flickering too much when you walk fast trough your factory.

I will not release such behavior, but if this is okay for you, you could easily do it by yourself.

  • Download this mod as a file
  • Unpack it into some folder on your PC, it should create folder named "mechanicus-reborn" with bunch of files inside
  • Rename file "data.lua" into "data-final-fixes.lua"
  • Then go back to see "mechanicus-reborn" folder on your screen and right click on it. Send > Compressed folder
  • Rename new file to "mechanicus-reborn_0.0.1.zip" and manually place it into your mods folder (C:\Users\%your-pc-user-name%\AppData\Roaming\Factorio\mods) replacing original mod

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