An Engine unit only costs 1steel, 1gear, 2*plates
A tank then costs 16engines, 50steel, 15*gear, 5 elect circuit boards
The tank mk2 is then affected by this mod, costing the tank mk1 plus 250 titanium plates, etc.
I guess its just that the engines & base tank seem disproportionate to many other items. In the same way, the pressure tank costs relatively similar resources to the other two angels tanks that are affected by the mod, but the pressure tanks hold way more gas/liquid. I don't really have a suggestion for balance either, its all personal preference I guess.
I think most Angels structures that are Mk1 are more expensive, but the Mk2+ versions are not, this includes crushers, ore sorters, electrolizers, liquifiers, etc.
Angels warehouses are more expensive, but ore silos are not.
The only item on the Angels water purifaction tab affected is the recipe for sulphuric waste water purification, the rest and all the structures are not. Actually, looking ahead, mk2 water purifiers look to be more expensive.
The Angels metallurgy tab seems to be a mix. For some structures the mk1 version is more expensive, but the mk2+ are not (eg: induction furnace). Other structures the opposite is true (eg: blast furnace)
From my mod-list.json:
base
what-is-it-used-for
bobconfig
bobinserters
boblibrary
Bottleneck
EvoGUI
no-hand-crafting
Nucular
ZRecycling
bobenemies
bobores
bobvehicleequipment
RecycleRatio050
bobtech
rso-mod
bobplates
angelsrefining
bobassembly
bobelectronics
bobgreenhouse
boblogistics
bobmining
bobpower
bobrevamp
angelsaddons-oresilos
angelsaddons-warehouses
angelspetrochem
bobmodules
bobwarfare
ScienceCostTweaker
angelsaddons-pressuretanks
angelsbioprocessing
angelsinfiniteores
angelssmelting
marathomaton