Loup's Guide to the Galaxy (Planet Modpack)


A curated collection of good mod planets for Space Age, known to be high quality, work well together, and be reasonably balanced. This modpack condenses information from many players of what to (avoid) downloading. This modpack's incompatibilities are planets that are either WIP, AI slop, incomplete, abandoned, comically unbalanced, don't work, or some combination of the above. This mod has no code. Lignumis is optional because it is polarizing.

Mod packs
5 days ago
2.0
97
Planets

g Reason of incompatibility

3 days ago

It would be interesting to have on the mod page the list of incompatible planets and dated quick reason for the incompatibility (sometimes a mod stops to be WIP, balance their content or fix performance issue after some time)

3 days ago
(updated 3 days ago)

Thanks for the response. I understand this is frustrating. The main reason why I’m not listing all the reasons for each planet is because the vast majority of incompatibilities fall into multiple categories. I don’t want to start getting into that because:

1) I don’t want to dogpile specific mod planets that are blacklisted for 5 reasons, while some planets are only blacklisted for 1.

2) I don’t want to need to maintain the list of all the reasons for planets that are still incompatibilities anyway. Like if a planet is abandoned AI slop, and the creator later comes back to it, then I need to return to update the list of the still incompatible planet. Times every incompatible planet.

I will say that ~80% of the incompatibilities are abandoned and incomplete. Many of them have other reasons, but those two alone explain most of the list.

At the time of writing, the only planet that I am monitoring because it has real hope of no longer being incompatible is Dea Dia (it is the main WIP planet making steady progress). I would prefer to be proven wrong with respect to the other planets.

3 days ago

Maybe:
1) don't list all the reasons but one major reason,
2) don't make all the work on updating after first integration, I know that actively monitoring is a heavy task, so I think that for some things, waiting for feedback is better, maybe planets devs could tell you later that they solved some performance issue or that they added the content they envisionned and the planet is not WIP anymore, in all case you don't have to actively care for that.

I see that a lot of planet are wip, but for some of them I didn't knew why they were incompatible, for example castra and it performance problem.
Having the explicit info about it would give information that it's not just a wip copy of a vanilla planet but make the save unplayable.

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