(Might have been mined using the Nanobots mod.)
I could reproduce the error using nanobots to copy existing green logistic carts arrows with stickers to other positions and then delete them using nanobots, see: https://ludwig-software.de/uploads/logicarts_error.png
I suggest to make sure that this "nil" problem is catched in the lua code before it leads to game breaking errors.
Therefore I suggest to edit the control.lua lines 911 and 912 like this:
Instead of currently:
if entity.name == STICKER then
mod.stickers[entity.unit_number].display.destroy()
end
better:
if entity.name == STICKER and mod.stickers[entity.unit_number] ~= nil then
mod.stickers[entity.unit_number].display.destroy()
end
Using nanobots from https://mods.factorio.com/mod/Nanobots also leads to the problem that copying green arrow path tiles with stickers with items leads to path tiles having a sticker but no item on the sticker. If you click the sticker and leave it again then the sticker appears. If you delete the path tile which has a sticker without any visible item then you get an error like this: https://ludwig-software.de/uploads/logicarts_error_incompatible_with_nanobots.png
Don't you use the nanobots mod yourself?