With the mod enabled all new infinite recipe productivity terchnologies cost only two (+1 for level) science packs, even tho in normal game they cost 1000 and more
I think the problem is with techs with a cost formula containing 2^(L-F), L is the level to research, F is the first infinite level.
The first infinite level will then cost: BASE * 2^(F-F) = BASE * 2^0 = BASE * 1
But if you replace ^ with * using this mod it becomes: BASE * 2*(F-F) = BASE * 0