The balance for these missiles feels really strange.
Since the normal micro missiles need carbon, you can't make them on self sufficient space platforms. For anything other than asteroids, you certainly want homing though.
But homing currently costs a whole processing unit per missile! At that point, it's much easier to just build more normal-sized missiles and more turrets (or even deploy destroyer capsules).
Explosive micromissiles also cost way more explosives per damage than normal explosive missiles (especially since their AoE is much smaller - normal explosive missiles cover 3.5x the area, in addition of dealing 3 times the damage!), in addition to lacking homing.
Kinetic and arc missiles sound very fun, but are similarly heavily overpriced.
Perhaps a more balanced solution would be to replace the carbon fiber with steel (possible to make in space, though requiring either a lot more furnaces, or an additional foundry), allow the addition of homing with a single red chip per magazine (since normal missiles don't even take green chips now, this would still be a large step up), and also make arc/kinetic missile upgrade apply to whole magazines (or at least large batches). 2-3 explosives for 20 explosive missiles, 1 tungsten plate for 20 kinetic missiles (cut into smaller shards, since a micro missile couldn't ever carry a whole tungsten plate), and maybe 1-3 capacitors for 20 arc missiles (since they can stun, they could be quite useful - but on the other hand, at that point in the game you could just deploy arc turrets instead, or even artillery...) could also make them economically usable at least in some situations, instead of being something you'd only ever produce for the fun/challenge of it.