Lightorio


Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps. Now 2.0 and Space Age compatible!

Tweaks
8 months ago
0.16 - 2.0
37.8K

i Compatibility with Even Pickier Dollies mod

7 months ago

When moving entities with Even Pickier Dollies mod (https://mods.factorio.com/mod/even-pickier-dollies) the light sorta clones itself and one of them stays in place while the moved entity gets a new one. Would've loved to see the fix for this, Lightorio is a beautiful mod and Even Pickier Dollies is great QoL tool.

P.S. The issue was previously reported to the creator of EPD and he said:

The lightorio mod creates "invisible" additional entities that are associated with the visible entities. When that entity is moved by EPD, the invisible one gets left behind (as EPD knows nothing about that lamp). The mod author needs to register the entities he wants to enhance with EPD using the api and then move these lamps when he receives a callback. This can not be done from the EPD side; please report this to the author of the mod. As he did not publish a source repository, I can not send the author a patch,.

6 months ago

Hi there,

Thanks for the feedback. This isn't straightforward to fix, and I don't use that mod. I'll have to set aside some time to look at this properly. Nothing actually "breaks" as such, so instead here's a workaround for now:

1) Move your building using picker dollies.
2) Deconstruct it (manually or by bots, doesn't matter) - this will remove the light source left behind.
3) Use control+Z to undo that action. This will create a ghost with all of the settings applied to the moved building.
4) When rebuilt (by bots or by hand, doesn't matter) - the lamp will be recreated in the correct spot.

Thanks
Jack

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