Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
(Not sure if this qualifies as a proper bug, it's more of an amusing observation.)
"Factorio and Conquer: Tiberian Dawn" hardens mining drills against the corrosive effects of tiberium, but the hidden lamps added by "Lightorio" are not similarly protected. This means that, over time, they will take damage and even be destroyed.
Thanks for the reports. The lamps aren't really meant to be damageable so I've added some changes to prevent them getting injured or throwing annoying alerts all the time.
okay, so after playing with this for quite some time now, it looks like it's almost fixed, what is rather confusing me.
I don't get the lamp damaged warning anymore (that was anying AF) but since I have bots now available in that mining field I can see that there are still repair requests for lamps, and when I hand out repair kits to the bots, they constantly fly to some miners and fix those invisible lamps.
Thanks for the update. That's a pain, I have a fix in mind but testing it without a save is going to be annoying. Could you upload a save game where this is an issue?
Sorry for the delay but I've finally made an update. Thanks for the save game, it made testing much faster! There are no alerts related to Lightorio's lamps popping up anymore.
Thanks
Jack