Lightorio


Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps. Now 2.0 and Space Age compatible!

Tweaks
8 months ago
0.16 - 2.0
37.8K

g [fixed] thanks and bug report

7 years ago

Absolutely in love with the idea, I spent most nights near my centrifugeuses because of the fascinating glow effect, much more places to look at now ! So thank you.
I had a problem though, factorio crashes at launch while log says "Failed to load mod "Lightorio": Filename of mod /home/taz/Factorio/mods/Lightorio doesn't match the expected lightorio_0.16.0 (case sensitive!)" I had to rename the folder to "lightorio_0.16.0" for it to work, you may want to do the same.

7 years ago
(updated 7 years ago)

Hi, awesome! Glad you're enjoying the mod!

That's a pretty weird issue, I've downloaded it both through the in game mod browser and manually downloading the zip (which is automatically named lightorio_0.16.0) and haven't had it complain. How did you install?

Ah, did you manually download and unzip the folder into your mod folder? That would explain it. Maybe I should rename the internal folder just in case

7 years ago

Thanks for the report, I've pushed out an update with a modified folder name to prevent this effecting anyone else. Cheers!

7 years ago

yep, I did unzip first and copy next, cause i like to frequently edit and modify mod files. I guess it may explain the error thrown at my face. Glad you prevented it for future users.

Also I modified colors and intensity in data-updates.lua and data.lua so that each assembler glows it own tech color ( tech3 are greenish, tech2 more blue and so on )
maybe you want to provide a setting file so that people with ideas don't have to touch the code.

And again thank you for the mod, now i'm eagerly waiting for the night !

7 years ago

Ah, interesting idea! I had a think about this and have something almost ready to release, so you might want to back up your RGB colour settings before you update :)

Keep in mind that the in-game settings menu will only be editable from the main menu and will require a restart after changing anything. It's not the best functionality, but since this mod changes the .workAnimation properties of the entity prototypes in data/data-updates.lua, it's the only way.

7 years ago

Nice, I'm sure someone will come with cool settings.
Something else bothers me: chemical plants. From what I see in game and in your files, they get the generic "assemblerlight" from data.lua but nothing special in data-updates.lua where you cover an impressive set of assembler from bob's.
So they have a small glow providing they got power but it doesn't change according to working state so i can't tell in a glance if they're working or not. Maybe you could add a specific enter for them too ?

7 years ago
(updated 7 years ago)

Mod settings menu is now available from 0.16.2 :)
I've also set chemical labs to give off light when active, the colour of which is now also configurable.

I've tweaked oil refineries to give off a more flame-like glow as well - but this is also configurable to taste.

7 years ago

Well done. You did it and you did fast. Nothing to complain anymore. Very nice concept you have here, best luck with it.

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