Light Artillery

by kizrak

Early game Light Artillery

Content
4 months ago
0.17 - 2.0
28.4K
Combat

g Damage?

2 months ago

Just tried this mod out and built one. They're super slow to build and ... wow, they do like 20 damage. How is that supposed to achieve anything? That won't kill anything. Am I understanding this wrong?

a month ago

i agree i wish there was a start up option to change base damage you can changer all other options but not damage i think it is a bit dumb they did that i am trying to find a artillery mod that works better then this

a month ago
(updated a month ago)

Quotes from other threads:

Some people think this mod is too powerful, and others not powerful enough. I think for balance, I'll keep this as is.

It is suppose to be very expensive and under-powered because it is ultra ultra early game (aka early red-green science). The real idea is that it really just brings the biters to you, and allows you to slowly eat away at their bases.

The mod has several tiers of ammo. The idea for the first ammo is that you need a dozen plus artillery guns focus firing a single nest to slowly bring it down. It is designed to be a resource intense solution; and the more you fire at once the less regeneration you have to fight. ๐Ÿ’ช

This mod intentionally avoids being overpowered. It aims to be a resource compromise and scale with just how early you can get it. Each tier of science gives access to new and interesting (and sometimes more powerful) options. โš–

If you are interested I do accept pull requests ๐Ÿ‘ฉโ€๐Ÿ’ป and I would welcome a pull request that allows configuring the damage multiplier for this mod. ๐Ÿค—

Thank you for the feedback ๐Ÿงก

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