Level System deprecated


This mod adds an RPG system to the game (XP and level-up) i chaned max level cap to 500 and bonus stats cap to 50 and all go to MFerrari use the origlear mod name is RPG system or click the link https://mods.factorio.com/mod/RPGsystem

4 years ago
0.17
8

Changelog

Version: 0.17.42
  Features:
    - Paste rpg status to a player will update the top bar
Version: 0.17.41
  Features:
    - Added new remotes to copy and paste a player rpg status
Version: 0.17.40
  Changes:
    - Added new mod option (per player) to hide the top panel.
Version: 0.17.37
  Changes:
    - Using event filtering functionality to make on_damaged event more ups friendly
    - Critical hits is only applied to live entities: worms, spawners, units and players
Version: 0.17.36
  Changes:
    - Added new mod option to disabe damage attributes, that may slow things down in late games. This will disable Armor Bonus, Damage Bonus and Critical Hit, but will save UPS.
    - Added a safe calculation for the XP Table if mod setting numbers are messed up. One XP level will be at least 2% more from the previous, ignoring setting numbers.
Version: 0.17.35
  Bugfixes:
    - Fixed a reported crash
Version: 0.17.34
  Features:
    - Added new attribute: Armor Bonus. When damaged, you will recover % of the lost HP
  Bugfixes:
    - Reset command was not properly resetting player bonuses
Version: 0.17.33
  Changes:
    - XP by research is only earned if the current game has at least 2 minutes
    - Critical Hits and personal damage bonuses are not applyed to Poison Clouds anymore
    - Removed Critical Hits flying texts, left only the drop icon. This makes things cleaner.
    - New mod option to hide critical hit flying icon
Version: 0.17.32
  Changes:
    - New mod setting for building the XP Table: Multiplyer Reductor
    - New xp table formula: New Level = Previous XP * (Multiplyer - Level * (reductor-reductor*Level/100))
    - Changes the new default values of mod settings for building the new XP Table
Version: 0.17.31
  Changes:
    - Personal kill count is considered if a player kills enemies while driving a vehicle
    - XP earned by kills will be multiplyed by evolution factor
  Bugfixes:
    - Fixed turret kills not giving team XP
Version: 0.17.30
  Features:
    - Added player color editor in the character panel
  Changes:
    - The kills count shown on character panel now considers individual frags only
Version: 0.17.29
  Changes:
    - Resized attribute levels to fit on screen
  Bugfixes:
    - Fixed another reported crash
Version: 0.17.28
  Bugfixes:
    - Fixed a crash on killing aliens
Version: 0.17.27
  Changes:
    - Critical Damages now only apply for players that spent at least one point to this attribute
    - Fixed an issue on giving a player the XP for personal killing
    - Added 3 XP potions for players to drink, so other mods may give players as loot
    - Added 1 Amnesia potion: Drink this to reset all your attributes. You will loose 30% off all your XP, but will be able to spent points again.
    - Added new remote interface: PlayerGainLevel
Version: 0.17.26
  Changes:
    - New visual of the character panel 
    - Rewrited the code regarding level upgrades: now upgrades are added to character bonuses, instead of defining is value. That does better compatibility with other mods.
    - Custom on_player_updated_status will now contain the attribute the player upgraded
    - Reduced time for XP values update
    - When XP is given by interface, update will be immediate
  Features:
    - Added 2 new atrributes: Damage bonus and  Critical Damage
    - XP earned by personal killing is now individual
    - Mod options to fully configure values for all attributes bonuses
Version: 0.17.25
  Features:
    - Added some mod options to disable earning team XP by techonology, killing, mining or rockets.
  Changes:
    - XP earned by mining rock or tree now is based on the entity mining time
  Bugfixes:
    - Fixed death penaly mod setting had no effect
    - Fixed enemy killing not earning XP if enemy faction was not "enemy" force
    - Fixed mod was not printing XP when player mined a rock or tree
Version: 0.17.24
  Improvements:
    - Some mods prevent the on_player_respawn event to fire, this affects player bonuses to be lost. This version checks and fix this problem.
Version: 0.17.23
  Release:
    - Made compatible with game version 0.17.35
Version: 0.17.22
  Release:
    - v17 initial release.
  Changes:
    - Quickbar bonus levels removed.