Removes the science multiplier from logistics and electric mining drills so it doesn't take forever to get started. Has options for walls, turrets, trains, and red ammo.
Adds the 'not affected by science multiplier' flag to basic techs so you can build a proper base easier
Small changes concerning balance, gameplay, or graphics.
Removes the science multiplier from logistics and electric mining drills so it doesn't take forever to get started. Has options for walls, turrets, trains, and red ammo.