Ah hello, luckily I was quick linked here when I went to the mod portal so I managed to see your response. The intention was to make a fork that rendered only animated larger machines in HD, and limiting everything else (To hopefully decrease vram use). I knew it would be sort of redundant for you to separate these entity's so I crudely did it myself.
I don't have any real issues with your mod really, I believe it's mostly the way Factorio organizes entities,
- There is parts in the (Base) HD packs that include entities that aren't technically decorative but are used very extensively. (such as ores, paths, trees and especially asteroids)
- Belts, & Paths are also numerous, I've avoided installing base logistics as a whole due to this (Though HD Jeeps would have been nice)
I'll fix the license, and I'll fix the mod portal links and update the mod aswell. Thank you for reminding me.