This uranium themed mod adds a new science pack along with a new tier buildings.
Initial Release
This is an early version of the mod that may contain bugs. Balance and recipes are still a bit rough. It has only been tested with vanilla Factorio so far.
Inspiration
I've seen the idea around of giving uranium more use beyond just fuel, and after playing my first 1.0 map and working towards a megabase I found it a bit difficult to build big. I also like the idea of having advanced versions of common workhorse buildings like mining drills and refineries. This mod is aimed at making megabasing easier in a couple ways. First, the improved radar, roboport, and bots make placing more factory easier. Second, the enhanced machines are faster, and can accept more modules which when used will ultimately improve UPS.
Compatibility
This mod may conflict with mods that reorganize the late game tech tree, or change how uranium processing works.
Specifics
Adds a new version of:
Electric mining drill
Pumpjack
Pump
Pipe
Pipe to ground
Storage tank
Transport belt (belt, splitter, underneathie, vanilla loader)
Electric furnace
Assembling machine
Chemical plant
Oil refinery
Roboport
Construction robot
Logistic robot
Power armor
Radar
Possible Future Additions:
Add option to enable/disable Nuclear Science pack
Add Uranium stack/stack filter inserts (depends how play test goes - if they are needed to keep uranium machines fed)
Improve compatibility with Nuclear Fuel by Gotlag.
Add compatibility with More Miniloader mod (use API)
Add compatibility with Loader Redux mod.
Add main menu simulations featuring new uranium buildings.
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