Cool, didn't know the change log file would show up in game. Thanks I'll probably migrate over the logs soon.
As for the minable science suggestion. I think it is a very cool idea. I have decided to not integrate it directly into the science ores mod as in short it adds complexity as to the idea of what the mod does. I already have put quite a bit of work in fleshing out the science ore mod and have cemented the idea that it will add an ore for each science in the game, and that that ore can be directly processed into the science. That is the key idea I am going to stick with the mod. This way it keeps things modular, simple to understand, and easier to maintain.
I still think that directly minable science is a great idea. I think it would be best if it was its own stand alone mod. If that is something you would want me to implement I could do that.
I could try to whip something up fast that would work with vanilla. I can't guarantee how fast I can get it made. So if you are itching to start a new game I'd go ahead and start(probably would be able to tag on buried science mod mid game).
If you are curious about Morphite, I have also cemented the idea I have for that mod. It is an ore that can only be made into other raw resources. Basically it is a wild card raw resource that can be processed into any other "base" raw resource. It won't have any directly usable value. This again keeps things simple. Can always dream up other ores with interesting properties, production chains, and products.
I appreciate the enthusiasm and ideas!