Leighzer's Science Ores


Adds new ores that can be processed directly into science packs.

Content
3 years ago
0.17 - 1.1
1.47K
Mining

Changelog

Version: 0.4.0
  Changes:
    - Renamed compatibility fields.
    - Tweaked where science ore creator looks for compatibility data.
    - Updated Compatbility.md with latest instructions given above change.
    - Small code refactoring.
    - Version bump to 1.1 .
Version: 0.3.3  
  Changes:
    - Add hidden optional dependency to Leighzer's Greedy Science to force correct mod load order.
Version: 0.3.2  
  Bugfixes:
    - Fix not being able to use prod modules with science ore recipes
Version: 0.3.1
  Changes:
    - Update logic behind which science pack recipe is worked off of instead of relying on a recipe's name being exactly the same as the science pack. We now search for a recipe that only makes the science pack.
    - Add logic to copy over result_count from original science pack recipe (with some fall backs - did discover I'm not considering probabalistic recipes - will leave those unsupported for now).
    - Simplified mod summary.
  Bugfixes:
    - Fix recipe gen (result count wasn't being accounted for when making science ore recipes).
Version: 0.3.0
  Changes:
    - Added dependency to library mod.
    - Added dynamic science detection and science ore creation.
    - Removed majority of settings to customize science ore generation.
    - Added Compatibility.md for instructions on customizing science ore generation.
    - Added setting to enable/disable morphite to science ore recipe creation
    - New graphics! Removed old graphics.
    - Updated thumbnail.
    - For sciences with total raw over 65535, science crystals are now required in the alternate science pack recipe. This is so that we can get around the max 65535 single ingredient amount for a recipe.
    - Removed dependency for Bob's Tech. With this design bob should be able to set the science ore fields on the data.raw.tool items and customize the science ores generated.    
    - Added Science ore recipe multiplier setting to allow light tuning of science ore recipes.
Version: 0.2.2
  Changes:
    - Added dependency to library mod.
    - Removed infinite ore funcitonality - there are other mods that do this.
Version: 0.2.1
  Changes:
    - Updated item and resource menu ordering for science ores.
Version: 0.2.0
  Changes:
    - Updated to 0.18
  Bugfixes:
    - Update ore particle type to "optimized-particle" from deprecated "particle" type.
Version: 0.1.12
  Changes:
    - Added setting to make science ores infinite, much like oil.
Version: 0.1.11
  Bugfixes:
    - 0.17.52 hotfix
Version: 0.1.10
  Bugfixes:
    - Fixed autoplace control naming issue when Bob's Tech is detected.
Version: 0.1.9
  Bugfixes:
    - Temporary crash fix for Space Exploration and BobTech mod combination.
Version: 0.1.8
  Changes:
    - Added proper changelog.
Version: 0.1.7
  Bugfixes:
    - info.json fix
Version: 0.1.6
  Changes:
    - Functionality with Bob's Tech with help from sidelia.
Version: 0.1.5
  Changes:
    - Upgradded to 0.17 ore patch placement.
Version: 0.1.4
  Changes:
    - Added Quarry mod compatibility.
Version: 0.1.3
  Changes:
    - Moved recipes to own row in crafting menu.
Version: 0.1.2
  Changes:
    - Added mod setting to exclude ores that are a higher tech level than Chemical science from the starting area.
Version: 0.1.1
  Changes:
    - New and improved graphics!

  Bugfixes:
    - Fixed locale for mod settings.
Version: 0.1.0
  Changes:
    - Initial release.