Larger Machines

by juh9870

Space Age machines but chonkier Mod and a library for enlarging machines. Enlarged machines connect to ducts from Fluid Must Flow instead of regular pipes

Tweaks
7 days ago
2.0 - 2.1
572
Manufacturing

g [done] Maraxis Compatibility

7 months ago

2 questions:
Do the larger machines only connect to the ducts? Because Maraxis locks them behind the planet, creating a rather obvious issue.
How mid-game install friendly is the mod? Will the things already placed just continue working, or suddenly break and demand some attention?

Overall, I love the concept. Always wanted a bunch of huge machines, because normal foundries look kinda wimpy. And the usage of concrete trenches for decoration in the screenshots? Great.

7 months ago

They only connect to ducts, no other pipes. Not sure what to do about maraxis yet, but I'm open to suggestions

This mod is NOT midgame compatible; it will make your existing machines blow up in size

7 months ago

I think a simple solution would be to add the needed duct parts to the techs that unlock the big machines. There's nothing that prevents the same item being unlocked via different technologies, I think, and that would solve the issue of Maraxis moving the tech behind itself.

7 months ago

Maraxsis support is in the new version

7 months ago

Very cool, thanks! Rebuilding my bootstrap Vulcanus outpost is a small price to pay.
If I may make one more request - is there a chance for compatibility with the HD textures mod? When upscaled to this size, the machinery does end up looking a lot lower res than the beacons surrounding them. I tried to mix both mods together, but that resulted in the sprite of the machines being normal-sized, while hitboxes ended up enlarged.

7 months ago
(updated 7 months ago)

I will see what I can do about it. That mods does stuff in a later stage so I might need to refactor code on my side

7 months ago

Support is added in a new version, along with a bunch of new machines that can be enlarged

7 months ago

Great changes, Thanks! Now I can properly enjoy my mega-sized factory buildings.

a month ago

Hey there! I'm back again with another minor request.
After starting a new playthrough in 2.1 with a ton of mods, I noticed a minor graphical glitch with a building from Age of Production, the Petrochemical facility. See: https://imgur.com/a/WwSQEst . It appears that parts from beeg pipes are being rendered, but in actual gameplay it still connects to normal pipes, and some of the pipes disappear depending on the fluid connections once a recipe is selected.
I've loaded the game with only Larger machines and AoP (and its requirements), but the glitch persisted.

Since it is only a graphical issue it isn't a super high priority to fix, though it does cause a lot of visual clutter.
Beyond that, let me just repeat: really cool mod.

a month ago

Ugh oh... I guess AoP copies the graphics from the base game machines? Will need to look into it

7 days ago

An update is out. Should fix this issue and then some

7 days ago

Looks much better now 👍, thanks!

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