🌐 Enable Planet Mods Lite

by Kryzeth

A more streamlined, Lite version of the Enable All Planet Mods, removing several planet mods which either warped the early game too much, or simply did not add enough unique content for the mid to late game. A more playability-focused planet pack. 🌐

Mod packs
22 days ago
2.0
2.74K
Planets

i [Feedback/Implemented] Regarding Janus

2 months ago

Hi, I've been trying a couple different planets out as part of an 'all good planets run' (started before I saw this modpack) and I'd recommend against including Janus right now, as it doesn't meet what I'd want in a planet:

  1. It's not positioned as an endgame planet but it is very reliant on offplanet imports to get going, with its primary production building needing a lot of stuff before it can self-automate.
  2. The 'resources decaying in a time-based loop' is neat but also feels very finnicky and undeterministic in a way that's not fun to work around, especially if you need resources in the 2nd or 3rd stages of the loop.
  3. The graphics are very placeholder (literally greek letters)
  4. The mod was last updated 3 months ago, which isn't necessarily a red flag but does make me wonder how much it's actively being worked on.

Ultimately I ended up uninstalling it about two hours after I first landed on it.

2 months ago

Hmm, good feedback. I really liked the end product of merged modules, especially that productivity-quality module, but I suppose the rest of it (science and planetary resource duplication) could be considered optional. I personally didn't mind the greek symbols to differentiate the variations of the ore, but I can see how they might feel a bit jarring.

Made it optional in v1.0.19

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