Picker Extended Reborn

by Kryzeth

Enhances the players pipette tool with features such as Planner Menu, Planner Zapper, Held Item Count, Belt Brush, Belt Reverser, Auto Ghost Reviver, Auto Inventory Sort, Player Searchlight, Quality Item Scrolling, Wire Cycling, Renamer, and more!

Utilities
13 days ago
2.0 - 2.1
3.87K
Blueprints

b Issue with script on change

57 minutes ago

Bug: on_runtime_mod_setting_changed handler crashes when another mod changes a setting from script
kry-picker-extended/scripts/itemcount.lua:48 errors with bad argument #3 of 3 to '__index' (string expected, got nil) whenever any mod writes a runtime-global setting from script. Script-initiated settings changes deliver the event with event.player_index = nil (only changes a player makes through the Mod Settings GUI carry an index — see the API docs for on_runtime_mod_setting_changed), and line 48 appears to index with it unguarded.
Reproduced deterministically: a one-line mod doing settings.global["any-setting"] = { value = ... } triggers it; in multiplayer it surfaces as a repeated chat error. Original user report (triggered via Rail Logistics Daemon’s pause control, but any script-side settings write does it): https://mods.factorio.com/mod/RailLogisticsDaemon/discussion/6a8a23e82d21a8edabe3087b
Suggested fix: early-return when event.player_index is nil (or when event.setting_type ~= "runtime-per-user", if the handler only cares about per-player settings — that also skips other mods’ global settings entirely).

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