Korone Character 戌神ころね


This mod adds Inugami Korone as a playable character, using CharacterModHelper (required mod). This mod can be used with a character selector mod, for example RitnCharacters or miniMAXIme.

22 days ago
1.1 - 2.0
686

b [Fixed] Doesn't load with Factorio 2

23 days ago

Hi! I've just checked whether your mod would work together with miniMAXIme. It does work alright with Factorio 1.1, but fails to load in Factorio 2.11:

Error while loading entity prototype "Korone_character_skin" (character): Value must be a list in property tree at ROOT.character.Korone_character_skin.animations[0].idle.layers

I've already updated my CharacterModHelper, but the changes I've made shouldn't be related to this crash.

I plan to add an optional dependency on your mod to miniMAXIme, if you don't mind. However, the crash should be fixed first.

23 days ago
(updated 23 days ago)

Yes, I've already been expecting the mod to break!
I'm currently just waiting for all the dependecies to get updated so I can make some more adjustments if needed.
I'll look more into the error and see what's causing the issues.
Thank you!

(Also, what do you mean with the option dependency for miniMAXIme?)
(edit: ah, I understand now, I've added an optional dependency for miniMAXIme, I'll look into the ROOT error in the next couple of days, but thank you for letting me know about the updated library!)

23 days ago

(Also, what do you mean with the option dependency for miniMAXIme?)

miniMAXIme allows players to change their character on the fly. Adding an optional dependency indicates that your mod is compatible with it. I'd like to add dependencies on all character mods that work with miniMAXIme so players who use my mod can easily find all available character mods I know of. This is particularly useful as the mod portal doesn't have categories or tags for mods that just add new player characters.

23 days ago
(updated 23 days ago)

I am very unsure what is causing the error.
I've looked into some other character mods that I've used as resources and guides, but I just can't figure out what's causing the issue.

If you could hint me into the right direction of what be causing it, that would be highly appreciated, I'm at a loss.

23 days ago
(updated 23 days ago)

I have fixed my mod, but I've run into issues for the miniMAXIme mod
But that seems to have already been reported!
https://mods.factorio.com/mod/minime/discussion/671e4dcf113781f2fd48b6eb

The problem my mod was, that while I was using

idle = {
->layers = {
-->idle = {
--->etc. etc.

The layers part was removed and it's now just one after the other
(But now shadows aren't working...)

22 days ago

Sorry, I wasn't online this afternoon. Great that you've fixed this so that the mod loads without crashing the game (even if shadows may not be correct yet).

However, there is another problem: I've just added the dependency for my next release, but your mod depends on mine. Dependencies are used to refer people to other mods – but they actually meant to change loading order: mods you depend on will be loaded before yours. If two mods depend on each other directly (i.e. A <--> B) or even indirectly (something like A --> B --> C --> A), there is an impossible situation and the game will refuse to load. Would you mind removing your dependency on miniMAXIme?

22 days ago

Oh, yeah sure!
Makes sense to me, I didn't think it would cause a dependency loop like that.

22 days ago

New version with a dependency on your mod is out. Thanks for removing yours! :-)

22 days ago

I highly appreciate you reaching out and putting my mod into your optional dependencies!
I've never thought that the mod would get more than, 10? uses at most outside of me and my gf~
But I'm incredibly happy either way, once I fix the shadows, I can start working on one for Okayu!

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