King Jo's Entity Master


Manages all of my vehicles and turrets so I only need to update this and not the sub mods.

Tweaks
13 days ago
2.0
23.5K

b SE mod spaceship turrets not attacking asteroids.

15 days ago

Hello,
So with the SE mod while having this mod turned on makes laser / gun turrets not attack asteroids while using the space ship is moving. I'm guessing they are not treated / listed as enemies in the code? Is a guess with no mod exp.
Some of the mods you made like the Baneblade is listed as being able to be used with the SE mod so thought I'd say something.

14 days ago

Could you tell me which turrets exactly don't behave the way you expected them to?

In any case this is a good hint that I should maybe add the gravitation requirement to my turrets lol

13 days ago

The laser, and gun turrets base game. So not even the mod turrets. I turned off this mod and they started shooting the space rocks.

And now post update I am getting this error on game load:

Failed to load mods: Error while loading entity prototype "kj_tower" (ammo-turret): Surface conditions are disabled and can not be used. Surface conditions require space-travel.
Modifications: King Jo's Entity Master › Combat Mechanics Overhaul

I also get this error with all the other sub mods that need this like CIWS, Baneblade, Watchtower, etc.

"Failed to load mods: Error while loading entity prototype "kj_phalanx" (ammo-turret): Surface conditions are disabled and can not be used. Surface conditions require space-travel.
Modifications: King Jo's Entity Master › Combat Mechanics Overhaul"

13 days ago

The crash error should be fixed. Forgot to check for feature flag.

The other problem however... Seems like some other mods interferring, especially since I'm reading "Combat Mechanics Overhaul"
I couldn't reproduce it though. Would you be able to provide me a save game? Doesn't actually need to be your world, you can just keep the same mods and mod settings activated, start a new save and give me that "empty" one.

13 days ago

Crash fixed, can confirm.

And hm, you might be right about the combat overhaul. Turned it off and it started working again too. So one of yours is not playing nice with each other.
Sorry didn't think about it as the SE mod lists it as a suggested one.

Not sure what the text load order but if I mouse over the turrets in game the tooltip says:
Gun turret: Base mod > King Jo Entity Master > Combat Mechanics Overhaul.
Laser turret: Base mod > King Jo Entity Master > Space Exploration > Combat Mechanics Overhaul.

Mind if I add u on Steam so can share stuff easier and if you still would like a save? I sent a friend request if you want to, otherwise just decline it. I removed all the other mods but combat / yours and it didn't target the space rocks again. But they do if I remove either yours or the combat one.

Do you think you can make it work with some mod witchcraft? Or just an issue that needs to be fixed by the combat overhaul dev?

12 days ago
(updated 12 days ago)

omg SE and not SA XD
am too stupid to read ig

That might make it more annoying. But I accepted your friend request

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