King Jo's Entity Master


Manages all of my vehicles and turrets so I only need to update this and not the sub mods.

Tweaks
a month ago
2.0
20.9K

b Error on startup

10 months ago
(updated 10 months ago)

Hello there,

i experienced a little error on Startup today, so i thought I'd write a little report about it here.

First things first, here is the error i experienced:
'''
Failed to load mods: kj_vehicles/prototypes/items.lua:1670: bad argument #2 of 3 to 'max' (number expected, got string)
stack traceback:
[C]: in function 'max'
kj_vehicles/prototypes/items.lua:1670: in main chunk
[C]: in function 'require'
kj_vehicles/data.lua:9: in main chunk
'''

It seems to happen only on the 2 latest versions (2.0.12, 2.0.13).
When rolling back to version 2.0.11 the error does not happen.

These mods of yours were included in the mod pack:
kj_2a6_2.0.0
kj_40kbaneblade_2.0.1
kj_40kdreadnought_2.0.0
kj_40klemanruss_2.0.0
kj_40kpredator_2.0.0
kj_747_2.0.0
kj_aventador_2.0.0
kj_b2_2.0.0
kj_b17_2.0.0
kj_b29_2.0.0
kj_bf109_2.0.0
kj_bulldozer_2.0.0
kj_cybertruck_2.0.0
kj_delorean_2.0.0
kj_firetruck_2.0.0
kj_fordmustang_2.0.0
kj_fuel_2.0.1
kj_gigahorse_2.0.0
kj_ho229_2.0.0
kj_ju52_2.0.0
kj_ju87_2.0.0
kj_jug38_2.0.0
kj_king_jos_planes_2.0.0
kj_king_jos_vehicles_2.0.0
kj_maustank_2.0.0
kj_pak_2.0.0
kj_panzer4_2.0.0
kj_phalanx_2.0.2
kj_rattetank_2.0.0
kj_rattetank_graphics_2.0.0
kj_ray_2.0.0
kj_rex_2.0.0
kj_swspeeder_2.0.0
kj_utilitarian_2.0.0
kj_vehicles_2.0.11
kj_vierling_2.0.1
kj_warrig_2.0.0
kj_wirbelwind_2.0.0
kj_xb35_2.0.0

Edit: Sorry for the extra thread, didn't realize there already was one.

10 months ago

Thanks for the report. This thread is fine. Some strange things however:
That piece of code there didn't change for atleast the last 3 versions, it definitely has an error, but I don't run into it although I definitely should. So ig it must be another mod. But I can fix it nevertheless, you just need to tell me if it fixes it for you.

10 months ago

Pls try the update

10 months ago

Similar, however points to another line now.

Here's the error:
'''
Failed to load mods: kj_vehicles/prototypes/items.lua:1647: bad argument #2 of 3 to 'max' (number expected, got nil)
stack traceback:
[C]: in function 'max'
kj_vehicles/prototypes/items.lua:1647: in main chunk
[C]: in function 'require'
kj_vehicles/data.lua:9: in main chunk
'''

10 months ago

Could you provide me your full mods list? If you wanna communicate over discord, my server is linked on the mods front page.

10 months ago
(updated 10 months ago)

Also I'd like to see the parts in your C:\Users\<Username>\AppData\Roaming\Factorio\ factorio-current.log that say something with "Ray Col Layer"

10 months ago

Eh nvm, is fixed now anyway. Apparently some mods create collision layers with empty stringed order..

10 months ago

Just confirmed it, the new update did fix it. Thank you for the hard work!

This thread has been locked.