No, I mean like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2550407601  
attack_parameters =
        {
            type = "projectile",
            ammo_category = "bullet",
            cooldown = 4,
            turn_range = 1/2,
            movement_slow_down_factor = 0.7,
            projectile_creation_distance = 4.4,
            projectile_center = {0, 0},
            range = 35,
            sound = sounds.heavy_gunshot,
        },
EDIT: so never mind, it looks like doing it this way will cause the model to rotate 90 degrees at a time trying to face the enemy