No, I mean like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2550407601
attack_parameters =
{
type = "projectile",
ammo_category = "bullet",
cooldown = 4,
turn_range = 1/2,
movement_slow_down_factor = 0.7,
projectile_creation_distance = 4.4,
projectile_center = {0, 0},
range = 35,
sound = sounds.heavy_gunshot,
},
EDIT: so never mind, it looks like doing it this way will cause the model to rotate 90 degrees at a time trying to face the enemy