Kill counter


Adds a kill counter.

Tweaks
6 years ago
0.15 - 0.16
10
Owner:
brianmose
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
7 years ago
Latest Version:
0.3.0 (6 years ago)
Factorio version:
0.15 - 0.16
Downloaded by:
10 users

Adds a kill counter to the top left of the screen.

The counter can "in theory" count anything factorio keeps a kill count statistic on, by default it counts all sizes of biters, spitters and worms.
The things it should count can be configured in config.lua

This mod is currently UNTESTED in multiplayer!

Version history:

0.3.0

  • Updated for Factorio 0.16.
  • The mod "should" work better for multiplayer now.
  • Reset button is now toggled using the mod config GUI implemented by 0.15 (is disabled by default)
  • Clicking the reset button now resets just the statistics for your player's force/faction. (Normally everyone on a MP
    server is in the same force/faction ). The kill count displayed is also just for your player's force/faction <- No need to
    worry about any of this if you just play singleplayer.
  • The kill count gets updated every 20 ticks by default

0.2.2

  • Implemented a Target Name list in config.lua in order to fix the displayed names (such as small worms being displayed as "Small worm turrets". The targets list (from before) now ONLY takes entity names.
  • Removed an entire code function which was no longer necessary.
  • A bit of code cleanup!
  • Disabled reset button by default again (woops forgot to disable it when i uploaded last version xD)

0.2.1

  • Updated info.json for 0.15

0.2.0 - RELEASED!

  • Re added the reset button as an optional feature - can be enabled in config.lua
  • Code cleanup

0.1.9 - unreleased

  • Prevented the counter from resetting upon loading
  • Removed the reset button due to large code change

0.1.8 - unreleased - first fully functional version - resets on load

0.1.7 and older: unreleased - mostly functional but less features - also random messing around